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Battlefield: Pirates
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Wed Feb 04, 2009 10:03 pm 
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The three projectiles doesn't do that much to help get kills esp. with the accuracy we prolly have by now -- but if a rapier swung slower it might work out. One would prolly still own the other though.
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Erwin Rommel
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Joined: 02 Aug 2005
PostPosted: Wed Feb 04, 2009 10:04 pm 
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Could do a little less damage as well. I can't help but think that a cutlass gash is more dangerous the rapier stab.

Edit: As for the 3 projectiles not helping: they must help me, since I suck even worse with the vanilla knife. I know I regularly get hits while someone is moving to my side in a chaotic swordfight. Short of server delay, that has to be the side projectiles.

Heh, has anyone ever tried orchestrating a multiple cutlass kill?
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Last edited by Erwin Rommel on Wed Feb 04, 2009 10:14 pm; edited 1 time in total
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Vlad Piranha
Dictator-Elect
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Joined: 15 Jul 2005
Location: Sector C Test Labs.
PostPosted: Wed Feb 04, 2009 10:13 pm 
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I always thought the best way would be to make it faster and weaker. It would be totally balanced and would require two totally different strategies. I'd be much more eager to engage in melee then.
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Brutus
BuffNerd
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Joined: 13 Mar 2005
PostPosted: Wed Feb 04, 2009 11:44 pm 
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i hate people that just run backwards in swordfights already. Razz no reason to encourage it with longer range imo. Wink

the higher speed and less damage is interesting though. It could be favorable for newbies. But it should be slower to kill in the same time frame to keep a couple good shots better than nooby spray and pray.

I want to fight for wenches. Hmm, I made a female pirate for HL2 after I finished that other pirate. Cant recall what i did with her now. :/

I want AI coop, even if they only use swords... or maybe musket and sword just make their musket like K98 and cutlass = knife. though I suppose switching is the problem. Just swords i guess. Smile Cant remember if they were sword rapers or not...
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anonymousity
Stealth's Wench
Stealth's Wench


Joined: 14 Mar 2005
Location: Scurvy Cove
PostPosted: Thu Feb 05, 2009 12:14 am 
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A rapier pickup kit would be awesome. Perhaps a dueler's kit... rapier and some small, weak pistols. We ought to start thinking about what weapons could even work in BFP.

I always thought a one-hit-kill super musket would be sweet, if there was only one on the map.


I really want to expand the balloon scene in Pirates.
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Vlad Piranha
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Joined: 15 Jul 2005
Location: Sector C Test Labs.
PostPosted: Thu Feb 05, 2009 12:18 am 
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Wasn't there a third-party group working on BFP AI before? Whatever happened with that?
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CountChocula
Warning- may cause CountChoculitis


Joined: 16 Mar 2005
Location: sittin on my throne as the prince of bel-air
PostPosted: Thu Feb 05, 2009 12:36 am 
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I actually have a ZIP of it, straight from the dude. Dnamro, I think it was? Anyway, I'll upload it to filefront or somethin real quick and post a link. It works pretty well, from what I remember, but the bots kinda hax w/ muskets Razz

EDIT: here
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[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Thu Feb 05, 2009 2:10 am 
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A 1 shot musket would like ruin some things like in CTC where you manage to hit the Flag carrier when he's running up the ramp and you're no where near him.

I think balance wise, bfp did a good job with a wide array of weapons. But I did always felt that it was lacking in the vehicles.
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anonymousity
Stealth's Wench
Stealth's Wench


Joined: 14 Mar 2005
Location: Scurvy Cove
PostPosted: Thu Feb 05, 2009 2:37 am 
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Quote:
A 1 shot musket would like ruin some things like in CTC where you manage to hit the Flag carrier when he's running up the ramp and you're no where near him.


Yeah, that ruins it for a map like CTC where you really need the two hits outside of a head shot, but that's not necessarily the case on every map. I think overpowered items can be lots of fun in extreme moderation; if we set up a map where the gun was a reward or incentive to visit a certain area of the map it could be quite interesting. I think a good map is made up of incentives... what makes people actually want to interact with your level's features.

Map-specific weapons are something we only scratched the surface with on Short on Supplies, Coconuts, etc. We need to figure out how certain weapons can define a map.
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Thu Feb 05, 2009 12:05 pm 
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Yea, I think my first rendition of Frylar had no close up weaponry. You'll also notice that there's no falcs either. Sorry Axe. <3
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mrfriango
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PostPosted: Tue Apr 09, 2013 10:45 am 
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I think I enjoy most helping new mapper's learn the bf AI so they can design their maps from the onset to play how they envision they should.


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xsupermage
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Joined: 14 Feb 2025
PostPosted: Mon Apr 21, 2025 5:56 pm 
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Messy Recipe:  deleted all the last couple years worth of bots & managed to preserve the two real people that have posted since then xD

so many DELETED spam posts now tho that I think I'll need to automate cleaning those moreso than i already have

Messy Recipe:  sry about the bots :( been busy & havent gotten round to doing the usual cleanup

need to prolly stick this behind cloudflare or something


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