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Eloss Camp

 
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 1:04 am 
Post subject: Eloss Camp
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I need feedback on this map and I need as much as possible for it's release on Thursday.

Eloss (Alpha)

-Red flag on tower too high
-Make the flag colors change if the team caps it... not just blue. #
-Add a loading screen
-Make it to where Ammo disperses Ammo
-Add a description when you load the map
-Glitch to where you can walk through a hut
-Add more buildings and static objects
-Move the Galleon away from the land so people don't fall off, hit the land and die
-Spawn point in Tower too high. When people spawn there, they fall a bit and get damaged.
-Create alternate paths to get across to the city

Eloss (Beta)

-Dress up the island to make it sandy and tropical
-Add more cover
-Add ropes to the bridge
-Make it harder for snipers on the rope bridge to get health/ammo
-More Spawns to prevent spawn camping
-Give Blue more of an advantage
-Add small dingys to help split the concentrated battle
-Lumbermill off balance *
-Ticket Bleed

Eloss (Gamma)
-Dinghy to Gnats or mixture
-Ridge in the back to prevent red from being surrounded and to make more action
-Give red the city
-More wooden logs around the lumbermill
-Fix messed up Bush
-Flag colors still need to change
-Missed some spots around the mill
-Spread out the spawns
-Place a golden statue of Wang in the dead center of the city


Need more input.

* - indicates that it's not implemented yet
# - indicates that it's not implemented and I don't know how to fix it
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Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!

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Last edited by Stealth on Wed Jun 29, 2005 4:28 pm; edited 2 times in total
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 2:56 am 
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I missed the second testing. Sad It sounds like you have a good start though, All I would add were trees to give people a chance to circumvent the main battle and cause chaos from behind. As it was anyway, you could run for a full minute and still get shot by the guy going the other way.

Like my Pirates Playhouse, we have to get the bleed working. Its like deathmatch mode only, and can make for long grinding games.

Here is a non-technical opinion kind of input. When you add the static objects, make them different around each flag. For example the terrain and objects and open-ness on one side of the bridge is different from the type of play and surroundings on the other side of the bridge. That way the game experience is more varied and interesting. I liked defending the little fortress platform thingy after the big open fights on the flats. Maybe add one more "type" of battle area in the middle. Or maybe you have already. Very Happy

Cool map and idea though. I would like to see it added to the rotation when done.
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The Fornicator.
Forcinator
Forcinator


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 5:49 am 
Post subject: Re: Eloss Camp
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Stealth wrote:
-Make the flag colors change if the team caps it... not just blue. #


Click on the flags in Battlecraft, then :
TeamGeometry1 => flagjp_m1
TeamGeometry2 => flagge_m1

Stealth wrote:
-Add a loading screen
-Add a description when you load the map

Done ;P

Stealth wrote:
-Make it to where Ammo disperses Ammo

put the ammo boxes as spawned objects
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 9:33 am 
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note the little symbols Razz all of that is done Razz Besides the flag changing one... and thank ya Very Happy
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The Fornicator.
Forcinator
Forcinator


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 9:39 am 
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yeah I saw it after posting, I still had a few vodka in the blood Razz
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Bunny
Chips' Wench


Joined: 15 Mar 2005
Location: In the bunny hole
PostPosted: Wed Jun 29, 2005 12:01 pm 
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Bah, I missed the second testing too because the map wouldn't work for me Sad But I liked the other one and sounds like ya fixed the bugs in that one so I bet it's awesome Very Happy
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CountChocula
Warning- may cause CountChoculitis


Joined: 16 Mar 2005
Location: sittin on my throne as the prince of bel-air
PostPosted: Wed Jun 29, 2005 12:01 pm 
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I'd say after you fix the stuff that you posted it's perfect. Very Happy maybe add like a single falc on the galleon.. just to prevent camping
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[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 2:18 pm 
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OMG since when do falcs PREVENT camping!?!?! That would only attract da camper ho's... Very Happy
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Wed Jun 29, 2005 3:00 pm 
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Eloss Gamma has been released.

Lol, and I must thank Wang for putting up my constant "oh wannnnggggg" speeches when I want him to upload my map. Smile
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