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Rain box for USAF

 
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Sat Jan 17, 2009 2:03 pm 
Post subject: Rain box for USAF
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I thought about this some. Easiest approach is to rename the crate to rainBox (or what ever you prefer) and just change the name of the .sm file.

Then just rename the .DDS file and black out the alpha texture for transparency. Rename .RS file and rename the texture file to match the new .DDS name and voila.

Reduce, reuse, recycle. Very Happy
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Sat Jan 17, 2009 5:00 pm 
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Well we could stick an entry in the LST called RainStorm#### and just have it use the exact same mesh as the crate. But I was thinking to make it easier on future mappers we may as well make a couple boxes the same size as the RainStorms, so people can see how much area it covers.
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Sat Jan 17, 2009 8:57 pm 
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ahhhh i see. You said "any size"... Scope creep.

So what box appears in BC? LOD1? I am thinking collision mesh required either.

What size does the box need to be?
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Sat Jan 17, 2009 10:01 pm 
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Just make a box sized 1024×x1024×40 and the same thing sized 2048×2048×40 (in BF units). Only needs a visual mesh. Texture I guess could be a nice shade of blue, but prolly should have some transparency since it's supposed to cover the entire map.
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Birds can disable planes, Ostrom said, by flying into the engines and shutting them down.
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