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Pirates in HL2!
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AxeBlind
Old Fart's Cabin Man


Joined: 13 Mar 2005
Location: On a falconet, me preciousssss
PostPosted: Thu Jan 11, 2007 1:50 am 
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I got the base when I downloaded the mod, it comes with it or automatically instals when you instal PVK2.
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SaVaGe
Deckswab
Deckswab


Joined: 08 Apr 2005
Location: TX BITCHES!
PostPosted: Wed Jan 17, 2007 9:52 pm 
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When i first bought my hl2 it came with css and i got to download hl2dm for free plus all the mods.....also do any of yall have the battlegrounds mod?
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Roscoe
Sailor
Sailor


Joined: 04 Aug 2005
Location: Wisconsin
PostPosted: Thu Jan 18, 2007 8:08 am 
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I started playing it last week. I think its great for the first release. Its not something I would play for hours and hours on end, only because everything is moving so fast and that can be annoying at times. But I am pretty happy with it so far. I mean it seems somewhat balanced atleast to me, just hate the constant Knight stacking but you cant avoid that kinda stuff.
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AxeBlind
Old Fart's Cabin Man


Joined: 13 Mar 2005
Location: On a falconet, me preciousssss
PostPosted: Thu Jan 18, 2007 11:15 am 
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I got Battlegrounds Sav, in fact I think I played with you before maybe.
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Tawxic
Helmsman
Helmsman


Joined: 24 Mar 2005
PostPosted: Thu Jan 25, 2007 11:26 am 
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new patch released
Changes:
- Performance optimizations
- Added automatic team balancing
- Disabled picking up chests in your own teams zone (mp_preventchestpickup)
- Reduced keg damage and blast radius
- Removed keg secondary attack
- Kegs can be pushed with the use-key
- Bunny hopping reduced
- LoD's added to Models

Fixes:
- Fixed duck-jumping attack passing through block
- Fixed skirmisher special rolling off players
- Fixed voice status not showing up in the HUD
- Fixed friendlyfire increasing special

New commands:
cl_ragdoll_enable, cl_ragdoll_lifetime, cl_ragdoll_limit
- Use these to limit the number of visible ragdolls if you're having FPS issues
mp_limitteams
- Maximum difference in player count allowed between the smallest and biggest teams (default is 2)
mp_autoteambalance
- Forced team balancing

pvk_fort:
- Spawns are now moved inside.
- 3 areas indoor redone for better flow.
- You can now access the water, but bevare of the fish!
- Added a explosive barrel instead of the hanging cannon.
- Fixed: you cant access any unwanted places by using skirmisher special anymore.

pvk_island
- various small fixes throughout the entire map.
- New beautiful environment sounds
- New knight spawn upstairs.

pvk_temple:
- Secret Rooms are now connected and bigger.
- Doors will remain open while someone is inside.
- Reduced barrel explosion range and number present.
- Flame trap now hurts players rather than setting them on fire.
- New (Player Activated) traps added to secret rooms.

pvk_saints
- Spawns moved and are now randomized throughout the entire map.
- pirate and knight spawnplaces removed.
- passageway underground between the winecellar and courtyard removed.
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Bender
The First Bi-Sexual (mostly gay) Robot


Joined: 13 Mar 2005
Location: Planet Express Ship (flying over Canada)
PostPosted: Thu Jan 25, 2007 3:58 pm 
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which one was the one we played so much, that had vikings and pirates attacking the knight's castle
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Raed
Stoned Angry Gamer


Joined: 29 Mar 2005
PostPosted: Thu Jan 25, 2007 4:02 pm 
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Bender wrote:
which one was the one we played so much, that had vikings and pirates attacking the knight's castle


pvk_island
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AxeBlind
Old Fart's Cabin Man


Joined: 13 Mar 2005
Location: On a falconet, me preciousssss
PostPosted: Thu Jan 25, 2007 7:25 pm 
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Yay fixes, I'm glad about the chest picking up, we would have guys on our team throw our own chests away and then switch teams.
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RK-Mara
Uber Dick Wad


Joined: 14 Mar 2005
Location: Finland
PostPosted: Fri Jan 26, 2007 6:46 am 
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I learned yesterday that you can play HL2 mods with any Source game.
I tried PVKII now. It's pretty cool hack n slash, but there's no teamwork. Brings Dark Messiah MP to my mind.
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Fri Jan 26, 2007 10:40 am 
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This ain't Dystopia :< .
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Tawxic
Helmsman
Helmsman


Joined: 24 Mar 2005
PostPosted: Thu Feb 07, 2008 8:36 pm 
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So 2.0 finally came out with 3 new classes. I'm going to try it out. Hopefully we can get more pirates playing it like last time .Here are the major changes

2.0 Changes:
- Three new classes to choose from (Pirate Captain, Viking Huscarl and Knight Archer)
- Improved combat system: directional blocking, more realistic hit detection
- Two new maps (pvk_arena and pvk_forgotten)
- pvk_island: balance and other changes
- pvk_fort: layout changes (Now Booty Tag)
- pvk_desertruin: Larger territory
- Updated playerguide (playerguide.html in pvkii folder)
- Various other changes and balances
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Raed
Stoned Angry Gamer


Joined: 29 Mar 2005
PostPosted: Thu Feb 07, 2008 8:45 pm 
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I'm torrenting it right now.
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AlMightyBob
Dictator-Elect
Dictator-Elect


Joined: 15 Feb 2006
Location: Glasgow
PostPosted: Fri Feb 08, 2008 3:09 am 
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I left the torrent running overnight. It's done now but I'll have to wait till after school to try it out. I've heard good things so far though.
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Atomiktoaster
Sailor
Sailor


Joined: 13 Feb 2006
PostPosted: Fri Feb 08, 2008 8:49 am 
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I have the installer too, but most of the other guys are leaving this weekend. I'll try it out for a bit though.
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Drunken Monkey
Hooked.On.Phonics


Joined: 06 Apr 2005
Location: OK
PostPosted: Fri Feb 08, 2008 7:10 pm 
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hmm.........is it worth calling the HL people to prove that my copy of HL2 is original and then re installing the game on my desktop after i reinstall the corrupted OS and trubbleshoot the ram (if it is still causing problems) then downloading patches and mods????????
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if You Ain't Tracks, You Ain't Shit
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