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1.3 is out for bf2
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Tue May 23, 2006 12:18 pm 
Post subject: 1.3 is out for bf2
Top Reply with quote

Ok well bf2s forums were right about the date, ea still hasn't made an announcement on their forums though :/

Read what it changed b/c it changed a lot of things. It just says changed award criteria, but doesn't list specifically what. :/


This is copied from bf2s forums

1.3 patch is out!

NEW FEATURES

- Air dropped vehicles: Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.
- Co-op: Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.
- Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.
- Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.
- Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.
- Default Kit Selection: The kit that you used last is remembered at the beginning of the round and between maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously play.
- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Adjusted award criteria
- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into the same account
- Fixed a Dragon Valley exploit
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- Special Forces- Firing crossbow from open vehicle position causes others to see player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.

Download links

(Click the bf2s above and go to the original topic to find the links)
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[BB]Enfield
Sailor
Sailor


Joined: 31 Jul 2005
PostPosted: Tue May 23, 2006 1:26 pm 
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Air dropped vehicles Horny
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RK-Mara
Uber Dick Wad


Joined: 14 Mar 2005
Location: Finland
PostPosted: Tue May 23, 2006 2:14 pm 
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Jeeps, not carriers or tanks Laughing

And they just did more bugs than they fixed. I cant see server info and updating server list is reaaallllyyyy slow, sometimes when i drop health on bridge it just falls through.
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Tue May 23, 2006 4:38 pm 
Post subject:
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RK-Mara wrote:
Jeeps, not carriers or tanks Laughing

And they just did more bugs than they fixed. I cant see server info and updating server list is reaaallllyyyy slow, sometimes when i drop health on bridge it just falls through.

yes jeeps on planes helos and tanks, a very effective countermeasure xD


BTW squads are tiotally fucked in the trashcan now...

Also for the latest medal req. check bf2player (it has been gouing up and down all day though)

or here is a list
Quote:
Verteran Knife
Removed in round requirement

Expert Knife
Removed in round requirement (LOL they are really trying to eliminate P/K servers indirectly)

Basic Explosive
Lowered from 13 kills to 5 kills in a round

Vet Explosive
Lowered from 23 to 20 kills in a round

Expert Explosive
Lowered from 37 to 30 kills in a round (hopefully this will kill the gheymores!)

Expert First Aid
Increased Time requirement from 54000 (15h) to 360000 (100h) - like resupply/repair
decreased heals from 25 to 20 in a round (Still almost impossible to get but a lot better than 25(

Expert Repair
decreased repairs from 25 to 20 in a round

Vet Transport
Decreased time from 180000 (50h) to 90000 (25h)

Exp Transport
Decreased time from 540000 (150h) to 270000 (75h)

Vet Heli
Decreased time from 360000 (100h) to 180000 (50h)

Expert Heli
Decreased time from 1440000 (400h) to 540000 (150h)

Vet Aviator
Decreased time from 360000 (100h) to 180000 (50h)

Expert Aviator
Decreased time from 1080000 (300h) to 540000 (150h)

Vet Air defense
Removed time requirement
Lowered kills from 12 to 10 in a round

Exp Air Defense
Removed time requiremnt
Lowered kills from 24 to 20

Vet Ground Def
Removed Time
Lowered kills from 12 to 10 in a round

Exp Ground Def
Removed time requiremnt
Lowered kills from 24 to 20


===============Ribbons===================

War College Ribbon
Removed 3:1 win/loss ratio
Removed 45 point commander score in a round
Added 200 Wins
Added 25000 Global commander score
Increased time from 180000 (50h) to 360000 (100h)


(you guys better start whoring commander)

============Medals===================

Air Combat
Lowered time from 720000 (200h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Armor Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Heli Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Combat Infantry
Lowered time from 1800000 (500h) to 720000 (200h)
Removed In round time 2040 (they snuck that in there with 1.2x)

Marksman infantry
Added time 1080000 (300h)
Removed In round time 2040 (they snuck that in there with 1.2x)

Sharpshooter Infantry
Added time 1440000 (400h)
Removed In round time 2040 (they snuck that in there with 1.2x)



===========Backend Medals (false data)=============
Navy Cross
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

Golden Sch
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

People's Medallion
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

European Union
Lowered time frim 16200000 (4500h) to 720000 (200h)
Lowered wins from 500 to 100

North American Service
Added time 18000 (5h)

European Service Ribbon
Deleted

Now you all know these particular changes have already been implemented.




===========Special Forces==========
Vet Tactical Support
Removed 1000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Tactial Support
Removed 3000 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Vet Grappling Hook
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Grappling Hook
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Vet Zip Line
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Zip Line
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Arial Service Ribbon
Deleted (armored fury is going to be a vanilla expansion.... unfortunately there will be no jets for SF EVER)


===========Backend Medals (false data)=============
Navy Seal Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

SAS Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

SPETZ Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

MECSF Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

Rebel Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

Insurgent Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100




=========Ranks===========
Brigadier General
Lowered from needing Experts to needing Veteran

Major General
Lowered from needing Experts to needing Veteran
Added time 4500000 (1250h)

Lieutenant General
Added time 5184000 (1440h)

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Achtane
Sailor
Sailor


Joined: 01 Oct 2005
Location: Virginia Beach
PostPosted: Tue May 23, 2006 5:53 pm 
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Is it just me or does it take forever to log in now?

As in...4 or 5 minutes.
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Stealth
â–²RAWR TRIANGLE RAWRâ–²


Joined: 13 Mar 2005
PostPosted: Tue May 23, 2006 6:21 pm 
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I get enough trouble with the supply crates falling on me and killing me instantly. xD Now I have to watch the sky for jeeps xD

And I can't ever login. It freezes up on me, but it was probably loading all along then. :/ I have to join through someone in xfire, then when it gets to the loading screen, I have to press Esc to unload the resources. Then, It's at the "Logged In" state where I'm logged in and I have all the menus everywhere.
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Tue May 23, 2006 6:44 pm 
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It's just being slow due to high traffic. Seems to always happen during new patch days.
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Nugget
Hax0r
Hax0r


Joined: 13 Mar 2005
Location: with yarrr wench
PostPosted: Tue May 23, 2006 8:17 pm 
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ive got to start playing again
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RK-Mara
Uber Dick Wad


Joined: 14 Mar 2005
Location: Finland
PostPosted: Wed May 24, 2006 7:55 am 
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When i first time tried to log in with the new patch it tilted but after it it started working somehow. Am I the only one with slow server list updating-problem?

Also I dont have refresh button anymore or I have but only in favourites.
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Wed May 24, 2006 8:12 am 
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So if I haven't patched BF2 for months I have 1.2 version?
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Wed May 24, 2006 1:02 pm 
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RK-Mara wrote:
When i first time tried to log in with the new patch it tilted but after it it started working somehow. Am I the only one with slow server list updating-problem?

Also I dont have refresh button anymore or I have but only in favourites.

Yea same deal, and like you were sayin before the server info craps out on me, I read pings in the hundred thousands, and no IP's or player lists...
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firefox_71
Old Fart
Old Fart


Joined: 16 Mar 2005
Location: D/FW
PostPosted: Wed May 24, 2006 4:00 pm 
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Witht every new beta, they half-assed fixed something and break something else Rolling Eyes
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Wed May 24, 2006 4:29 pm 
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firefox_71 wrote:
Witht every new beta, they half-assed fixed something and break something else Rolling Eyes


Whole BF2 is a joke. I'm just so sicked how they bring every weapons accurate close to zero, just because fuckers in BF2 keeps whining how other class weapon is so much more accurate. For god sake, shooting standing target shoudn't take one whole clip. And don't give me that "learn to shoot" bullshit. PKM was good excample, it was accurate just like it should be, if only EA would have raised other weapons accurate INSTEAD of making them more inaccurate - they would have winner here.

Also close to none teamwork on servers. What's the fucking deal that you have to use those vehicles alone? People take tanks, jeeps, helos...alone. And the large amount of vehicles in BF2. I just don't get it, why in the hell there has to be 5 APC's on each team + 2 jets + 1 tank + 1 chopter. Stalemate became frigging pathetic because of too mant APC's in it. Every corner you went - APC was there camping. And jets...what is the point of these again, kill teamwork, let score whores spawn camp with them?

And STILL the server browser sucks ass. How can't they do a fucking working server browser? I mean comon, what excuse do they have for that, this is a multiplayer online game after all.

God I only hope BFP2 will be good. And hopefully Forgotten Hope2 will have accurate weapons and aims for a little bit more for realism(even crosshair would be disabled, we have ironsights for reason, why not use it?).
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firefox_71
Old Fart
Old Fart


Joined: 16 Mar 2005
Location: D/FW
PostPosted: Wed May 24, 2006 4:39 pm 
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My servers are being patched right now.

Hirm, I invite you over to our servers where we try to strive for teamwork.
Feel free to join our vent server as well. We could use a few more, nay, many more regular players.
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SupaFly
Gunner Fan Club President
Gunner Fan Club President


Joined: 13 Mar 2005
Location: sunnydale mental institution (for the mentally unstable) ((like me)) (((supa)))
PostPosted: Wed May 24, 2006 4:43 pm 
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actually, if i could compliment one thing itd be the accuracy of the weapons (at least the ones i use: usually g36, g36-e & g3 (i have a thing for h&k guns)) but the sniper rifles are a bit inaccurate

the vehicles have totally destroyed any balance though... basically, if you find a good camping spot, you win... until the planes come...

and when the plane does come, you can always count on the biggest jackass being in your plane with no clue how to shoot the other ones down ("how do you switch off bumbs again?)

if there was a version of karkand with nothing but humvees, id prolly shit myself with joy
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Messy Recipe:  deleted all the last couple years worth of bots & managed to preserve the two real people that have posted since then xD

so many DELETED spam posts now tho that I think I'll need to automate cleaning those moreso than i already have

Messy Recipe:  sry about the bots :( been busy & havent gotten round to doing the usual cleanup

need to prolly stick this behind cloudflare or something

Drunken Monkey:  doing well, been building a hobby ranch of my own, got married, no kids, only dogs, sheep and a horse

Comradekil:  so anyway, i wonder how everyone's lives all progressed.. who's in jail? who's grandparents now.. ha life
Drunken Monkey:  and yes....i do miss 1942 aswell, i honestly think it is what drove me to get a M1 garand in real live, and is still my most used rifle
Drunken Monkey:  bots are getting silly
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Messy Recipe:  the BAR-1918 always felt so good in that game
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