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New and Fixed Maps coming soon - input desired
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 6:02 pm 
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YAY I had a moment! Very Happy

Yeah, no patches for brigs. They are only in Dire and Shark Haven maps atm anyway. I just added an objects folder for both brigs with only a network.con file in it. That should work right?

I have been taking the approach that we are pretty much rereleasing the full maps regardless - no patches. It WILL be a big file. Sad I thought about renaming them all too but figured that would just cause more issues.
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Mon Feb 13, 2006 6:25 pm 
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Also in Objects.con you'll have a part that says:
Code:
ObjectTemplate.create Bundle RedBrigComplex
ObjectTemplate.setNetworkableInfo RedBrigBodyInfo


Most other stuff has no network info for the Complex portion (more specifically, the vehicles all have remmed out lines for it there). So include the Objects.cons and remove that second line. Quickly checking through, it seems the rest is set up fine (apart from that missing WingInfo you mentioned) so it should work (test on custom).

Thing about using map updates to fix the Brig is that it'll have to be done in any map anyone ever makes with a Brig...wouldn't take up much space since it's just text, but people might not know or forget to fix it in custom maps. Objects.rfa would fix it forever, plus the Rain, plus anything else we happen to run into (Mosquito's tendecy to start flying?).

I'll be doing a new patch for/version of Scurvy Cove Classic now, to fix the runabouts (the sloops too if they have the network problem), add in a couple textures of old that got changed just before release, incorporate the patches I've made for the object spawns and ticket limit, and maybe try to find some of those floating trees.
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 7:11 pm 
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Ah, so I will need the full objects.con for the brigs? I thought the objects.con were fine. Not sure what you mean about deleting the second line though. I guess if I did I might not think they were fine. :p Please expound...

The maps will be a bastardized 1.1 kind of thing. And yes, any future maps using something that was broke in "Final" will require the mapper port their own patch code. It is kinda sucky but 'official' preference is no Final patch atm...
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Sailor
Sailor


Joined: 24 Jan 2006
PostPosted: Mon Feb 13, 2006 7:57 pm 
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I'm glad to hear that you guys aren't totally finished with the mod for BF1942.

If it's easy for you to fix, it would be nice if you could work on the sounds for the throwing knives/stone axes. Right now whenever you throw a knife at either friend or foe you hear the sound as if you are throwing it at a teammate. It's not a huge problem, but if it's an easy fix it would be great.

CTF in Bloody Bayou seems a little unbalanced in favor of red, due to the nice cannon hill right behind the red flag. You might consider raising the ground behind the blue flag a little bit or lowering the ground behind the red. It's not particularly a bug, but it might balance the CTF form more. That said, it's a great CQ map.

A destructable piece of the wall on Tortuga would definitely help the red team out a bit. I don't know if it would defeat the purpose of the map to do so, but making a section of the outer wall back by the Gallows destructable would certainly help the red team out a lot.
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 8:25 pm 
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Cool inputs Nav.

Unfortunately we would have to add code to every map to fix knife sounds.

The hill is kinda nice for red but without the hilly backdrop that blue has you are easily silhouetted against the sky - and thus 'seen before seeing' if you are on the hill itself.

EDIT: So USAF you are saying delete the create bodyinfo line? I am 95% certain that you are right but 100% gunshy. Very Happy If I dont remove that line I wont need a new objects file and it shouldn't hurt anything right?
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Mon Feb 13, 2006 8:36 pm 
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No other vehicle assigns NetworkableInfo to the VehicleComplex, so I'd suggest including the Objects.con files with that removed.
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Birds can disable planes, Ostrom said, by flying into the engines and shutting them down.
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 10:20 pm 
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Ok, I'll try it. Be like the others usually = good. Very Happy
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bazookabubblegun
Helmsman
Helmsman


Joined: 09 Sep 2005
Location: Hell
PostPosted: Mon Feb 13, 2006 10:25 pm 
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DAMN...could anyone else understand that?

I can talk englisha little bit of Russian, SQl, Cisco, and some other crap but dang if that all didn't go right over my head!!!!!!!!!!!!!

I bow down to the masters
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 10:51 pm 
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lol Zook Laughing

I know what's they're talking about relatively. But I'd have to follow it exactly to know which file they're editing and why they're doing it.

But the basic stuff, I got right off the bat. Like the Objects.con and Physics.con files.

Though coding ain't my strong suit :/
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Rally Monkey
So if you could just restore that rank..
So if you could just restore that rank..


Joined: 13 Mar 2005
PostPosted: Mon Feb 13, 2006 11:05 pm 
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Tortuga - Add BLOWUP ABLE WALLS - FTW!!! (and a 2nd way in)
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Erwin Rommel
Elite
Elite


Joined: 02 Aug 2005
PostPosted: Mon Feb 13, 2006 11:21 pm 
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Destructable walls = 2nd way in Razz
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Tue Feb 14, 2006 1:15 am 
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bazookabubblegun wrote:
DAMN...could anyone else understand that?

I can talk englisha little bit of Russian, SQl, Cisco, and some other crap but dang if that all didn't go right over my head!!!!!!!!!!!!!

I bow down to the masters


Actually, I am a barely functional hack <<no feigned modesty. I know enough to kinda realize how much shit I still dont get. I use brute-force and an overly-thorough approach to even the smallest-scope issues.

However, USAF does get the big flic. He must! I dont think anyone reading these forums can even comprehend how much of a project Scurvy Cove Classic must have been. I believe that code-wise it is more work than all of other Pirates_Final code changes put together. I hate the map as a player (no offense USAF or original mappers Wink) but it is an undeniable badge of BF42 coding proficiency to wrap it up and plumb it inside the Pirates Final mod.

Oh, Tortuga has rope for 2nd way in already too. Wink
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anonymousity
Stealth's Wench
Stealth's Wench


Joined: 14 Mar 2005
Location: Scurvy Cove
PostPosted: Tue Feb 14, 2006 2:00 am 
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I was beginning to think nobody had yet noticed the rope Smile Technically im making a third way in, now.
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bazookabubblegun
Helmsman
Helmsman


Joined: 09 Sep 2005
Location: Hell
PostPosted: Tue Feb 14, 2006 4:56 pm 
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I noticed the rope but every time iI try to use it someone runs up and corks me in the can!
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CountChocula
Warning- may cause CountChoculitis


Joined: 16 Mar 2005
Location: sittin on my throne as the prince of bel-air
PostPosted: Tue Feb 14, 2006 7:32 pm 
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just the way you like it, eh? Razz
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[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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Messy Recipe:  deleted all the last couple years worth of bots & managed to preserve the two real people that have posted since then xD

so many DELETED spam posts now tho that I think I'll need to automate cleaning those moreso than i already have

Messy Recipe:  sry about the bots :( been busy & havent gotten round to doing the usual cleanup

need to prolly stick this behind cloudflare or something

Drunken Monkey:  doing well, been building a hobby ranch of my own, got married, no kids, only dogs, sheep and a horse

Comradekil:  so anyway, i wonder how everyone's lives all progressed.. who's in jail? who's grandparents now.. ha life
Drunken Monkey:  and yes....i do miss 1942 aswell, i honestly think it is what drove me to get a M1 garand in real live, and is still my most used rifle
Drunken Monkey:  bots are getting silly
Comradekil:  Sup dudes
Messy Recipe:  the BAR-1918 always felt so good in that game
Messy Recipe:  I miss vanilla 1942 as much as Pirates... need to see if the Origin version (or even original) still has anyone playing sometime
Stealth:  Hello all! Head to the lounge and post a memory!
Stealth:  I saw a BF1942 fraps video of a guy jumping out of a plane and RPG'd another plane. I immediately came here for nostalgia. Miss you all.
Messy Recipe:  I've not tried Sea of Thieves... kinda was bummed to learn its servers don't allow many simultaneous players. gimme 32v32 galleon fights
Messy Recipe:  oh gosh I really need to automate the spambot removal instead of making myself do it by hand don't I -.-
Drunken Monkey:  merry Christmas you lot
[BB]Piccolo:  Anybody playing Sea of Thieves?
[BB]Piccolo:  I'm amazed I actually still knew my login. We Black Buccaneers certainly had a special relationship with you Cut Throats. Nothing like a fierce rivalry to make the battlefield exciting, eh? :)

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