View previous topic :: View next topic |
Author |
Message |
BrutusBuffNerd Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 6:02 pm Post subject: |
|
|
|
YAY I had a moment!
Yeah, no patches for brigs. They are only in Dire and Shark Haven maps atm anyway. I just added an objects folder for both brigs with only a network.con file in it. That should work right?
I have been taking the approach that we are pretty much rereleasing the full maps regardless - no patches. It WILL be a big file. I thought about renaming them all too but figured that would just cause more issues. _________________
|
|
|
Back to top
|
|
|
Messy RecipeEl Gran CapitánJoined: 13 Mar 2005 Location: Inter Veritates
|
Posted: Mon Feb 13, 2006 6:25 pm Post subject: |
|
|
|
Also in Objects.con you'll have a part that says:
Code: | ObjectTemplate.create Bundle RedBrigComplex
ObjectTemplate.setNetworkableInfo RedBrigBodyInfo |
Most other stuff has no network info for the Complex portion (more specifically, the vehicles all have remmed out lines for it there). So include the Objects.cons and remove that second line. Quickly checking through, it seems the rest is set up fine (apart from that missing WingInfo you mentioned) so it should work (test on custom).
Thing about using map updates to fix the Brig is that it'll have to be done in any map anyone ever makes with a Brig...wouldn't take up much space since it's just text, but people might not know or forget to fix it in custom maps. Objects.rfa would fix it forever, plus the Rain, plus anything else we happen to run into (Mosquito's tendecy to start flying?).
I'll be doing a new patch for/version of Scurvy Cove Classic now, to fix the runabouts (the sloops too if they have the network problem), add in a couple textures of old that got changed just before release, incorporate the patches I've made for the object spawns and ticket limit, and maybe try to find some of those floating trees. _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
|
|
|
Back to top
|
|
|
BrutusBuffNerd Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 7:11 pm Post subject: |
|
|
|
Ah, so I will need the full objects.con for the brigs? I thought the objects.con were fine. Not sure what you mean about deleting the second line though. I guess if I did I might not think they were fine. :p Please expound...
The maps will be a bastardized 1.1 kind of thing. And yes, any future maps using something that was broke in "Final" will require the mapper port their own patch code. It is kinda sucky but 'official' preference is no Final patch atm... _________________
|
|
|
Back to top
|
|
|
navSailor Joined: 24 Jan 2006
|
Posted: Mon Feb 13, 2006 7:57 pm Post subject: |
|
|
|
I'm glad to hear that you guys aren't totally finished with the mod for BF1942.
If it's easy for you to fix, it would be nice if you could work on the sounds for the throwing knives/stone axes. Right now whenever you throw a knife at either friend or foe you hear the sound as if you are throwing it at a teammate. It's not a huge problem, but if it's an easy fix it would be great.
CTF in Bloody Bayou seems a little unbalanced in favor of red, due to the nice cannon hill right behind the red flag. You might consider raising the ground behind the blue flag a little bit or lowering the ground behind the red. It's not particularly a bug, but it might balance the CTF form more. That said, it's a great CQ map.
A destructable piece of the wall on Tortuga would definitely help the red team out a bit. I don't know if it would defeat the purpose of the map to do so, but making a section of the outer wall back by the Gallows destructable would certainly help the red team out a lot. _________________ (insert something witty here)
|
|
|
Back to top
|
|
|
BrutusBuffNerd Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 8:25 pm Post subject: |
|
|
|
Cool inputs Nav.
Unfortunately we would have to add code to every map to fix knife sounds.
The hill is kinda nice for red but without the hilly backdrop that blue has you are easily silhouetted against the sky - and thus 'seen before seeing' if you are on the hill itself.
EDIT: So USAF you are saying delete the create bodyinfo line? I am 95% certain that you are right but 100% gunshy. If I dont remove that line I wont need a new objects file and it shouldn't hurt anything right? _________________
|
|
|
Back to top
|
|
|
Messy RecipeEl Gran CapitánJoined: 13 Mar 2005 Location: Inter Veritates
|
Posted: Mon Feb 13, 2006 8:36 pm Post subject: |
|
|
|
No other vehicle assigns NetworkableInfo to the VehicleComplex, so I'd suggest including the Objects.con files with that removed. _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
|
|
|
Back to top
|
|
|
BrutusBuffNerd Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 10:20 pm Post subject: |
|
|
|
Ok, I'll try it. Be like the others usually = good. _________________
|
|
|
Back to top
|
|
|
bazookabubblegunHelmsman Joined: 09 Sep 2005 Location: Hell
|
Posted: Mon Feb 13, 2006 10:25 pm Post subject: |
|
|
|
DAMN...could anyone else understand that?
I can talk englisha little bit of Russian, SQl, Cisco, and some other crap but dang if that all didn't go right over my head!!!!!!!!!!!!!
I bow down to the masters _________________
AxeBlind wrote: | I can go poopie by myself now |
|
|
|
Back to top
|
|
|
Stealth▲RAWR TRIANGLE RAWR▲ Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 10:51 pm Post subject: |
|
|
|
lol Zook
I know what's they're talking about relatively. But I'd have to follow it exactly to know which file they're editing and why they're doing it.
But the basic stuff, I got right off the bat. Like the Objects.con and Physics.con files.
Though coding ain't my strong suit :/ _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
|
|
|
Back to top
|
|
|
Rally MonkeySo if you could just restore that rank.. Joined: 13 Mar 2005
|
Posted: Mon Feb 13, 2006 11:05 pm Post subject: |
|
|
|
Tortuga - Add BLOWUP ABLE WALLS - FTW!!! (and a 2nd way in) _________________ Go Phuck yourself
|
|
|
Back to top
|
|
|
Erwin RommelElite Joined: 02 Aug 2005
|
Posted: Mon Feb 13, 2006 11:21 pm Post subject: |
|
|
|
Destructable walls = 2nd way in _________________ -=|CT|=-Descartes
|
|
|
Back to top
|
|
|
BrutusBuffNerd Joined: 13 Mar 2005
|
Posted: Tue Feb 14, 2006 1:15 am Post subject: |
|
|
|
bazookabubblegun wrote: | DAMN...could anyone else understand that?
I can talk englisha little bit of Russian, SQl, Cisco, and some other crap but dang if that all didn't go right over my head!!!!!!!!!!!!!
I bow down to the masters |
Actually, I am a barely functional hack <<no feigned modesty. I know enough to kinda realize how much shit I still dont get. I use brute-force and an overly-thorough approach to even the smallest-scope issues.
However, USAF does get the big flic. He must! I dont think anyone reading these forums can even comprehend how much of a project Scurvy Cove Classic must have been. I believe that code-wise it is more work than all of other Pirates_Final code changes put together. I hate the map as a player (no offense USAF or original mappers ) but it is an undeniable badge of BF42 coding proficiency to wrap it up and plumb it inside the Pirates Final mod.
Oh, Tortuga has rope for 2nd way in already too. _________________
|
|
|
Back to top
|
|
|
anonymousityStealth's Wench Joined: 14 Mar 2005 Location: Scurvy Cove
|
Posted: Tue Feb 14, 2006 2:00 am Post subject: |
|
|
|
I was beginning to think nobody had yet noticed the rope Technically im making a third way in, now. _________________
♥♪!?
|
|
|
Back to top
|
|
|
bazookabubblegunHelmsman Joined: 09 Sep 2005 Location: Hell
|
Posted: Tue Feb 14, 2006 4:56 pm Post subject: |
|
|
|
I noticed the rope but every time iI try to use it someone runs up and corks me in the can! _________________
AxeBlind wrote: | I can go poopie by myself now |
|
|
|
Back to top
|
|
|
CountChoculaWarning- may cause CountChoculitis Joined: 16 Mar 2005 Location: sittin on my throne as the prince of bel-air
|
Posted: Tue Feb 14, 2006 7:32 pm Post subject: |
|
|
|
just the way you like it, eh? _________________
Quote: | [20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
|
|
|
|
Back to top
|
|
|
|