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RaedStoned Angry Gamer Joined: 29 Mar 2005
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Stealth▲RAWR TRIANGLE RAWR▲ Joined: 13 Mar 2005
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Posted: Wed Jan 11, 2006 5:11 pm Post subject: |
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Fuck the xpacks! Fix the first one! _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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ChrisTJohn JamesonJoined: 16 Mar 2005
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Posted: Wed Jan 11, 2006 7:10 pm Post subject: |
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Stealth wrote: | Fuck the xpacks! Fix the first one! |
QFE, and damn boom you fucker, you beat me 2 it _________________ Submit to Milky Way
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RaedStoned Angry Gamer Joined: 29 Mar 2005
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Posted: Wed Jan 11, 2006 7:11 pm Post subject: |
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Slaughter wrote: | Stealth wrote: | Fuck the xpacks! Fix the first one! |
QFE, and damn boom you fucker, you beat me 2 it |
Its all good. _________________ -=|CT|=- Raed
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CountChoculaWarning- may cause CountChoculitis Joined: 16 Mar 2005 Location: sittin on my throne as the prince of bel-air
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Posted: Wed Jan 11, 2006 7:35 pm Post subject: |
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pshhh I saw it first
and yea, it's gay _________________
Quote: | [20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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K9 CarlosOld Fart Joined: 13 Mar 2005 Location: Behind You
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Posted: Wed Jan 11, 2006 8:02 pm Post subject: |
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I'll still probably buy it for $10.
I was more interested in teh stuff for the new patch:
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* Support kits have had their primary weapons adjusted for accuracy
* Sniper kits have had their primary weapons adjusted for accuracy
* Anti-Tank kits have had their primary weapons adjusted for accuracy
* "Dolphin Diving" is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* The Sa80 weapon has been improved
* The G3A3 weapon has been improved
* Reload while sprinting has been enabled
* Chinese and MEC APCs can now shoot through penetrable materials
* Damage decreased for the M134
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* Server search filters now work properly
* All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the G key.
* Mines can no longer be destroyed with other explosives
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* APC Update Chinese and MEC APCs can now shoot through penetrable materials. This fix was a miscommunication to the patch team. Chinese and MEC APCs have been reverted and the LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum time before arming. _________________ -=|CT|=- K9 Carlos
SupaFly wrote: | barreling axe is like throwing a hot dog down a hallway these days |
Quote: | I didn't say it was your fault, I said I was going to blame you. |
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firefox_71Old Fart Joined: 16 Mar 2005 Location: D/FW
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Posted: Wed Jan 11, 2006 8:21 pm Post subject: |
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most of that crap is just gonna ghey up the game
you just know a bunch of whiny little bitches must have been writing EA to cry about most of that stuff _________________
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CountChoculaWarning- may cause CountChoculitis Joined: 16 Mar 2005 Location: sittin on my throne as the prince of bel-air
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Posted: Wed Jan 11, 2006 8:55 pm Post subject: |
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K9 Carlos wrote: |
* All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the G key.
* Added unlocks for Sniper and AT kits
* Performance gain found in static mesh rendering.
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I like these ones , new unlocks and less lag? yey! _________________
Quote: | [20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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RaedStoned Angry Gamer Joined: 29 Mar 2005
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Posted: Wed Jan 11, 2006 9:01 pm Post subject: |
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I hate most of them, especially not being able to fire while jumping. _________________ -=|CT|=- Raed
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SupaFlyGunner Fan Club President Joined: 13 Mar 2005 Location: sunnydale mental institution (for the mentally unstable) ((like me)) (((supa)))
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Posted: Wed Jan 11, 2006 9:49 pm Post subject: |
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i dont think most of em will be as big of a deal as it seems (i hope) the only thing we have to worry about is dice overdiong the fixes... i like the nade launcher time to arm, no more asshats shooting nades at their feet & living thru it... the biggest thing that irritates me about it is that theyre not fixing the bif bug thatppl have been whining about since day one (red tag bug) and i doubt theyve fixed the aa right... it was supposedly fixed once & it was FAR worse... besides, you can never find a launcher when u need one... most of the time when u find one, youll never see anything you can shoot with it, or someone will jump in front as you fire & punish for the tk
and it REALLY pisses me off that im prolly gonna buy the goddamn "booster pack" just because im a whore like that... i cant wait till mods atart coming out (i think ima go raise hell at the bfp2 forums that have been dead for weeks) so i can get some GOOD new content for FREE _________________
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K9 CarlosOld Fart Joined: 13 Mar 2005 Location: Behind You
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Posted: Wed Jan 11, 2006 10:40 pm Post subject: |
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What needs fixing w/ the AA (unless you mean the fact that you can't shoot a damn plane down with it). _________________ -=|CT|=- K9 Carlos
SupaFly wrote: | barreling axe is like throwing a hot dog down a hallway these days |
Quote: | I didn't say it was your fault, I said I was going to blame you. |
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SupaFlyGunner Fan Club President Joined: 13 Mar 2005 Location: sunnydale mental institution (for the mentally unstable) ((like me)) (((supa)))
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Posted: Thu Jan 12, 2006 1:38 am Post subject: |
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K9 Carlos wrote: | What needs fixing w/ the AA (unless you mean the fact that you can't shoot a damn plane down with it). |
exactly _________________
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K9 CarlosOld Fart Joined: 13 Mar 2005 Location: Behind You
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Posted: Thu Jan 12, 2006 7:11 am Post subject: |
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I don't even bother locking on to them wiht it, just makes them go, "hey, lets go bomb the piss outta that guy". _________________ -=|CT|=- K9 Carlos
SupaFly wrote: | barreling axe is like throwing a hot dog down a hallway these days |
Quote: | I didn't say it was your fault, I said I was going to blame you. |
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2shoes1337 CT badass bow Joined: 15 Mar 2005 Location: back in florida FTW
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Posted: Thu Jan 12, 2006 9:55 am Post subject: |
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this is one i wished they would not fuck with Mines can no longer be destroyed with other explosives thats real world shit there _________________
Sparrow wrote: |
...if pirates stays on bf1942 i'd hate to see the community grow even smaller, but i know i'll always be around and i hope the rest of you will too! |
Special Jimmy wrote: | This mod is rightfully ours, and fuck everyone that stands in our way. |
fair winds and following seas, lil shoes 8/3/94-6/23/09
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ComradekilHelmsman Joined: 19 Mar 2005 Location: i think im in Siberia
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Posted: Thu Jan 12, 2006 3:14 pm Post subject: |
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wtf you have to buy the booster packs? wow, i hate ea games but love their games, so ima prolly buy it :\ _________________
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