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Green River Crossing

 
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Tawxic
Helmsman
Helmsman


Joined: 24 Mar 2005
PostPosted: Sat Jan 17, 2009 1:38 am 
Post subject: Green River Crossing
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My first map I wanted to create a map that had multiple layers so this is what I came up with.
Map is only ctf for now,Will problay stay that way.

I need suggestions on placement of weapons/ammo and other general changes/suggestions.
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Wang Chung
Elite
Elite


Joined: 13 Mar 2005
Location: Virginia Tech
PostPosted: Sat Jan 17, 2009 1:45 am 
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- Move the walls I told you to make earlier down and out a bit so they are flush with the edge of the land, then maybe add railings and decor as you see fit

- Make sure walls don't overlap (some of the fortress walls do), this causes glitchy textures

- Go with like 2 mosquitos per side

- Ditch the fog if you can't nestle it in the river
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Sat Jan 17, 2009 2:18 am 
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-If you keep current ladders, lower them -- they already stick over the top a ways, and usually ladder exit points are above the top of the ladder

-Round out the edges of terrain features a bit if they're not part of the forts

-Make "Green River" continue into the distance out of the map's boundaries -- otherwise it's a lake

-Ambient noise

-Skybox matching with the rest of the map more

-Make sure towers and such all line up perfectly with walls in terms of height. There's at least one with a lil step up into it

-Add more focus to the river, maybe with a spawnpoint down at the boats
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Sat Jan 17, 2009 2:35 am 
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the fog plus the higher backgrounds make even silouettes impossible to see. You can camp in towers seeing out but not seeing in.

Falcs are in way too powerful positions (especially if combined with item above) You never want falcs shooting down on people (think those falcs on KOTC that pwn the huts)

runabouts are broke, but you knew that.

maybe make the river less far down, so you can just climb a hill out instead of ladders?

Putting the ladders on the bridge would heelp, but that huge climb is pwnage ffrom any direction. one guy could kill a 4 climbers group from a great/safe distance with just a musket and pistol...

i didnt like the two bridges as opposed to one, but thats just pure opinion.

maybe make the onee ramp up from the villages to the castle stretch the lengtth of that wall? It was super easy to spawn and shoot peoplee in the head as you know where they are going and they only have on path up.

put rum in that gauntlet section might help??? i liked your idea of a cappable base in there the best i think though.

Those seemed like the bigger things to me (except the 2 bridges)
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