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neotokyo Source Mod

 
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Raed
Stoned Angry Gamer


Joined: 29 Mar 2005
PostPosted: Mon Jul 13, 2009 9:54 pm 
Post subject: neotokyo Source Mod
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http://www.neotokyohq.com/

Has anyone tried this yet? Looks sweet from the trailer:

http://www.youtube.com/watch?v=MOh3xYPrYF8
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Last edited by Raed on Tue Jul 14, 2009 12:35 pm; edited 1 time in total
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Brutus
BuffNerd
BuffNerd


Joined: 13 Mar 2005
PostPosted: Mon Jul 13, 2009 10:33 pm 
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I remember this mod. This pulled from HL2 to make it a UT mod. Couldn't finish in Source. Razz

It looked ok. Is this new?
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Raed
Stoned Angry Gamer


Joined: 29 Mar 2005
PostPosted: Tue Jul 14, 2009 12:34 pm 
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Brutus wrote:
I remember this mod. This pulled from HL2 to make it a UT mod. Couldn't finish in Source. Razz

It looked ok. Is this new?


Yeah, it was released on July 3rd.

I tried it out, I'd say it's like any other shooter mod. It feels like a Japanese Counter Strike, but much harder. It's well-made, the detail in the textures and models is outstanding. It also has some neat features, like an invisibility cloak, thermal vision and night vision.
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Raed
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Joined: 29 Mar 2005
PostPosted: Thu Jul 16, 2009 9:45 pm 
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Retried it, and after playing some other maps, I have to say that it's really fun. It's a lot more tactical than most shooters, and once you get the hand of it and figure out all the tricks it becomes really enjoyable.
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Brutus
BuffNerd
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Joined: 13 Mar 2005
PostPosted: Fri Jul 17, 2009 1:04 am 
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It seemed like a quality mod. They focused on the basics and kept it clean. I bt it has only gotten better since I saw it last...
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royalbert865
Deckswab
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Joined: 21 Feb 2024
PostPosted: Fri Feb 23, 2024 6:15 am 
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The battles of porting mods! I remember the passion of adjusting HL2 to UT. It is a pity it did not fairly get to conclusion in Resource. Nevertheless it is fascinating to find out about it. I wish to know if they will certainly restore it over again. With developments like chelmsford assignment help service it can get grip. It is constantly interesting to see just how jobs progress.
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