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Messy RecipeEl Gran CapitánJoined: 13 Mar 2005 Location: Inter Veritates
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Posted: Wed Feb 04, 2009 3:57 pm Post subject: Battlefield: Pirates |
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If you could change anything or add anything in the mod or its maps (within limitations of the BF1942 engine of course), what would it be? _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
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Stealth▲RAWR TRIANGLE RAWR▲ Joined: 13 Mar 2005
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Posted: Wed Feb 04, 2009 4:27 pm Post subject: |
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Well I still can't get a hold of that galleon model.
But I made a map where there's a middle island that acts like an air support base. And the galleons could fly. And pirates could have jet packs to board each other's ships for a unique twist. _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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Special JimmyNeo-Kaufmanist Joined: 13 Mar 2005 Location: Tied to a Cinder block at the bottom of the ocean
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Posted: Wed Feb 04, 2009 5:23 pm Post subject: |
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More unique weapon packs for different maps. A specialized knives pack would be cool. I have always liked the modern bfp skins too. _________________ -=|CT|=-Special Jimmy
Wang Chung wrote: | MikeSty 22: they say Rome wasn't built in a day
MikeSty 22: but they never had the Fucking Cut Throats |
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massiveCaptain Ass Kicking Asshole Joined: 13 Mar 2005 Location: at Des'
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Posted: Wed Feb 04, 2009 5:24 pm Post subject: |
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Fast balloons - that handle like planes
Balloon position switching, you've added 5000 balloon busters yet screwed loons out of useful existence except when <5 ppl on a side.
The whole thing was nerfed for basically one map - instead of taking the balloon out of that map. Still pisses me off, can you tell? _________________
Vlad Piranha wrote: | I'm offended that a zombie holocaust isn't on the list. It would be terrifying, sure, but it would be pretty sweet if you think about it. |
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ReegadSailor Joined: 02 Jan 2009 Location: Norway
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Posted: Wed Feb 04, 2009 5:28 pm Post subject: |
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yes it would have to be something like this
http://www.visualparadox.com/images/no-linking-allowed-main/airshiprace800.jpg
also i think some of the textures and models should be updated.
Even tho I really like how simple everything is, but yet so awesome! _________________
Erwin Rommel wrote: |
-=|CT|R|=-Erdős Pál: hello brother
-=|CT|=- Reegad: hello sister
-=|CT|=- Reegad: xD
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Erwin RommelElite Joined: 02 Aug 2005
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Posted: Wed Feb 04, 2009 5:39 pm Post subject: |
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I would add variety. As it stands, the game is pretty stable, but it would be accentuated well with new content.
Like Jimmy said, more weapon packs would be interesting. Hell more weapons would be cool too, but that would be a lot of work for the occasional pick-up kit.
How about cannons that can switch between regular and grapeshot firing modes? I wouldn't do that for the regular 24pdr since that would screw up the current gameplay, but you could add a new type. _________________ -=|CT|=-Descartes
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CountChoculaWarning- may cause CountChoculitis Joined: 16 Mar 2005 Location: sittin on my throne as the prince of bel-air
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Posted: Wed Feb 04, 2009 7:41 pm Post subject: |
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Erwin Rommel wrote: |
How about cannons that can switch between regular and grapeshot firing modes? I wouldn't do that for the regular 24pdr since that would screw up the current gameplay, but you could add a new type. |
TOTALLY not possible in '42.
... as far as I know. _________________
Quote: | [20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: we'll aim for bender
[20:43] -≠∫ĆŤ∫≠- ŜρξčļαГ јỈмMﻻ: but use a lot of napalm
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Messy RecipeEl Gran CapitánJoined: 13 Mar 2005 Location: Inter Veritates
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Posted: Wed Feb 04, 2009 7:42 pm Post subject: |
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It's possible -- just have a right-click and left-click fire, each one a different projectile. _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
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Erwin RommelElite Joined: 02 Aug 2005
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Posted: Wed Feb 04, 2009 7:52 pm Post subject: |
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CountChocula wrote: | Erwin Rommel wrote: |
How about cannons that can switch between regular and grapeshot firing modes? I wouldn't do that for the regular 24pdr since that would screw up the current gameplay, but you could add a new type. |
TOTALLY not possible in '42.
... as far as I know. |
You can make something just as good with sleight-of-hand involving rotational bundles. FH did something similar to make a flak cannon switch between AT and AA rounds. Just make two rotational bundles and have them rotate around a pivot point way underground. Attach one firearm to each and make them move so fast that they switch positions with a single tap of w or s. I made a catapult for siege_mw that switches between flaming and non-flaming shots this way. It has issues, but they stem from the fact that it can move...
USAF, that would be so much simpler. But I can't figure out how to make the primary and alternate fire on a vehicle use the same reloading timer. i.e. they should not fire independently of one other. _________________ -=|CT|=-Descartes
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Messy RecipeEl Gran CapitánJoined: 13 Mar 2005 Location: Inter Veritates
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Posted: Wed Feb 04, 2009 7:55 pm Post subject: |
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Hmm good point. The rotating trick seems clever. I assume both the current and far-away barrels fire at the same time? _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
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Erwin RommelElite Joined: 02 Aug 2005
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Posted: Wed Feb 04, 2009 7:57 pm Post subject: |
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Yes, but one is like 200 m (or more if you want) underground so no one cares
Only issue is that the 3rd person camera might zoom waaaay out to encompass the "entire vehicle." I'm not sure if it will if the rotational bundles have no geometry. _________________ -=|CT|=-Descartes
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Vlad PiranhaDictator-Elect Joined: 15 Jul 2005 Location: Sector C Test Labs.
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Posted: Wed Feb 04, 2009 9:09 pm Post subject: |
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2 things were always missing. The ability to create caves and a better variety of weaponry, especially swords. I still lust after the notion of a rapier in BFP.
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Erwin RommelElite Joined: 02 Aug 2005
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Posted: Wed Feb 04, 2009 9:10 pm Post subject: |
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Actually a rapier would be pretty awesome. Then you could have an interesting fight between slashing and piercing weapons. _________________ -=|CT|=-Descartes
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Stealth▲RAWR TRIANGLE RAWR▲ Joined: 13 Mar 2005
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Posted: Wed Feb 04, 2009 9:54 pm Post subject: |
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The hit boxes would be like the same. It'd be like the cutlass, just a different model. _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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Erwin RommelElite Joined: 02 Aug 2005
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Posted: Wed Feb 04, 2009 9:58 pm Post subject: |
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Not necessarily.
You could give the rapier a longer range and make it only shoot one projectile straight ahead. The cutlass currently shoots 3 projectiles in a horizontal arc (it represents a horizontal swing.)
This way, if you have a rapier, you'd want to keep your distance. With a cutlass, you'd want to get in close. It could actually be really awesome if balanced right. _________________ -=|CT|=-Descartes
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