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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 1:02 am Post subject: Yay for BC.... |
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Alright, I have a very weird situation here. At first, I think BC is fucked up as usual. Oddly though I ran several .lst and .cfg files such as GC and DC. They all work.
So I think it's the pirates.lst and pirates.cfg files.
At the beginning of the BC screen it says to choose a mod. Then it'll give you three choices. New Level, Open Level, Exit. I don't make it that far. I make it to "Choose a mod."
If I choose pirates. Crash.
I spent an hour examining the codes and found something...
Code: | StoneBridgeGrate=StandardMesh(StoneBridgeGrate)
waterDoor01=waterDoor01
[VEHICLES_SEA] |
Whatever it was. I deleted it (The waterDoor01 command line).
Now back to this Quote: | At the beginning of the BC screen it says to choose a mod. Then it'll give you three choices. New Level, Open Level, Exit. I don't make it that far. I make it to "Choose a mod." |
I can now choose a mod. I then have those options. They WORK... but partially.
For some reason, certain maps won't work. Here are some of them...
Frylar
Timberment
Immenent Explosion
Cut Throat Creek
Uncharted Waters
Here are some that DO work 100%:
Dead Calm
Atlantis
Azure Seas
Dire Straits
Domes of Doom
Anyone have any suggestions or similarities between them all? Maybe I can like... pinpoint the problem I'm also going to post my .lst and .cfg files for review. Maybe someone can see something I can't. It may not even be those however. Hence why I'm at a lost.
And GG Milk for leaving meh hanging on xfire.
But anyways, maybe that Waterdoor01 thing is important somehow... Maybe it's included on the other maps there. But what would be wrong with it if it's supposed to be there? o.0 _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!

Last edited by Stealth on Thu Jun 22, 2006 1:07 am; edited 3 times in total
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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 1:02 am Post subject: |
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Code: | //This "Beta" Pirates.lst is for Pirates_Final_1.0 and includes
BF42,BFP3.1,BBX,CTX, and Bunnysnot custom items
//16Sep 2005
//-=|CT|=- Brutus
//ibebrutus@yahoo.com
[STRUCTURES]
10pdr_Tower_Wrecked=StandardMesh(10pdr_Tower_Wreck)
10pdr_Tower=StandardMesh(10pdr_Tower)
12pdr_Tower_Wrecked=StandardMesh(12pdr_TowerWreck)
12pdr_Tower=StandardMesh(12pdr_Tower)
24pdr_Platform01=StandardMesh(24pdr_Platform01)
24pdr_Platform03=StandardMesh(24pdr_Platform03)
24pdr_Platform04=StandardMesh(24pdr_Platform04)
24pdr_Platform05=StandardMesh(24pdr_Platform05)
afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)
afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)
afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)
afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)
afrhouse_m1=StandardMesh(afrhouse_m1)
BellBase01=StandardMesh(BellBase01)
BellBld01=StandardMesh(BellBld01)
BellRoof01=StandardMesh(BellRoof01)
bellTower01=StandardMesh(bellTower01)
bellTowercomplex=StandardMesh(bellTowercomplexProxy)
berlin_waterwall_M1=StandardMesh(berlin_waterwall_M1)
berlin_waterwall2_M1=StandardMesh(berlin_waterwall2_M1)
berlinbridge_m1=StandardMesh(berlinbridge_m1)
bGalleonanchored_Hull=StandardMesh(bGalleon_hull)
Blue_Cutter_Hull=StandardMesh(Blue_Cutter_Hull)
Blue_Privateer=StandardMesh(BluePrivateerHull)
BlueBrig_Hull=StandardMesh(BlueBrig_Hull)
blueSloop=StandardMesh(BlueSloop_Hull)
boathouse_canopy=StandardMesh(boathouse_canopy)
boatHouse_dock=StandardMesh(boatHouse_dock)
boatHouse_dock02=StandardMesh(boatHouse_dock02)
boatHouse_dock03=StandardMesh(boatHouse_dock03)
boatHouse=StandardMesh(boatHouse_Proxy)
boatRepairDock01=StandardMesh(boatRepairDock01)
boatshack=StandardMesh(boatHouse)
bridge_big_m1=StandardMesh(bridge_big_m1)
bTowerEnd01=StandardMesh(bTowerEnd01)
bTowerEnd02=StandardMesh(bTowerEnd02)
bWalkway20m=StandardMesh(bWalkway20m)
bWalkway40m=StandardMesh(bWalkway40m)
bWalkway80m=StandardMesh(bWalkway80m)
Cave_Bot=StandardMesh(kevcavebot)
Cave_Top=StandardMesh(kevcavetop)
citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)
citymesh1_m1=StandardMesh(citymesh1_m1)
citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)
citymesh2_m1=StandardMesh(citymesh2_m1)
citymesh3_m1=StandardMesh(citymesh3_m1)
citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)
citymesh4_m1=StandardMesh(citymesh4_m1)
citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)
citywall_m1=StandardMesh(citywall_m1)
cottage01=StandardMesh(cottage01)
cottage02=StandardMesh(cottage02)
CursedShip=StandardMesh(CursedShip)
Dock_Rickery=StandardMesh(Dock_Rickery)
Dock=StandardMesh(Dock)
dockbuilding=StandardMesh(dockbuilding)
Fort_Dock1=StandardMesh(dockwall1)
Fort_Dock2=StandardMesh(dockwall2)
Fort_Dock3=StandardMesh(dockwall3)
Fort_Dock4=StandardMesh(dockwall4)
euwindmill_m1=StandardMesh(euwindmill_m1)
falconetplatform01=StandardMesh(FalconetPlatform01)
fcannonplatform01=StandardMesh(fcannonPlatform01)
fort_base=StandardMesh(fort_base)
fort_bridge=StandardMesh(fort_bridge)
fort_building=StandardMesh(fort_building)
fort_cannonbase=StandardMesh(fort_cannonbase)
fort_cannonbase2=StandardMesh(fort_cannonbase2)
fort_rook=StandardMesh(fort_rook)
fort_wall=StandardMesh(fort_wall)
fort_wallarch=StandardMesh(fort_wallarch)
fort_wallcorner=StandardMesh(fort_wallcorner)
forttower01=StandardMesh(FortTower01)
French_barn_lrg_m1=StandardMesh(French_barn_lrg_m1)
garrsion=StandardMesh(garrsion)
Gate01_Walls=StandardMesh(Gate01_Walls)
Gate01=StandardMesh(Gate01_Proxy)
hullplatform01=standardmesh(hullplatform01)
hut01=StandardMesh(Hut01)
hut02=StandardMesh(Hut02)
invisiblewall=StandardMesh(invisiblewall)
invisiblewall_m=StandardMesh(invisiblewallm)
invisiblewall_s=StandardMesh(invisiblewalls)
komodocastle=standardmesh(komodocastle)
lighthouse=StandMesh(lighthouse)
logbase01=StandardMesh(logbase01)
logGateTower01=StandardMesh(logGateTower01)
logTower01Corner=StandardMesh(logTower01Corner)
logTower01Side=StandardMesh(logTower01Side)
logWall4x16_h=StandardMesh(logWall4x16_h)
logWall4x8_h=StandardMesh(logWall4x8_h)
logWall4x16_h=StandardMesh(logWall4x16)
logWall4x8_h=StandardMesh(logWall4x8)
lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)
marsheswall=StandardMesh(marsheswall)
old_dock=StandardMesh(olddock)
Old_shack1=StandardMesh(shack1)
Old_Shack2=StandardMesh(shack2)
Old_Shack3=StandardMesh(shack3)
Old_SpikeWall=StandardMesh(spikewall)
oldwalkway=StandardMesh(oldwalkway)
oldwalkwaylong=StandardMesh(oldwalkwaylong)
pillar01=StandardMesh(pillar01)
pillar02=StandardMesh(pillar02)
pillar03=StandardMesh(pillar03)
pillarBase01=StandardMesh(pillarBase01)
Port_Armoury=StandardMesh(armoury)
port_house=StandardMesh(porthouse)
port_house2=StandardMesh(porthouse2)
port_house3=StandardMesh(porthouse3)
Port_Manor=StandardMesh(manorhouse)
Port_Tavern=StandardMesh(bbtavern)
Port_TentBlue=StandardMesh(tentblue)
Port_TentRed=StandardMesh(tentred)
Port_Vinyard=StandardMesh(vinyard)
PortGate01=StandardMesh(PortGate01)
portTower01=StandardMesh(portTower01)
porttowerbase01=StandardMesh(portTowerBase01)
PortWallA10x20=StandardMesh(PortWallA10x20)
PortWallA10x20Cap=StandardMesh(PortWallA10x20Cap)
PortWallA10x20Wrecked=StandardMesh(PortWallA10x20Wreck)
portwalla10x20wrecked=standardmesh(portwalla10x20wreck)
PortWallA20x20=StandardMesh(PortWallA20x20)
PortWallA20x20Cap=StandardMesh(PortWallA20x20Cap)
PortWallA20x20Wrecked=StandardMesh(PortWallA20x20Wreck)
portwalla20x20wrecked=standardmesh(portwalla20x20wreck)
PortWallA40x20=StandardMesh(PortWallA40x20)
PortWallA40x20Cap=StandardMesh(PortWallA40x20Cap)
PortWallA40x20Wrecked=StandardMesh(PortWallA40x20Wreck)
portwalla40x20wrecked=standardmesh(portwalla40x20wreck)
Red_Cutter_Hull=StandardMesh(Red_Cutter_Hull)
red_Privateer=StandardMesh(RedPrivateerHull)
RedBrig_hull=StandardMesh(RedBrig_hull)
redSloop=StandardMesh(RedSloop_Hull)
repaircist_m1=StandardMesh(repaircist_m1)
rGalleonAnchored_Hull=StandardMesh(rGalleon_hull)
rh_Russian_barn_main_m1=StandardMesh(rh_Russian_barn_main_m1)
riverFort=StandardMesh(riverFort)
RopeBridge01=StandardMesh(RopeBridge01)
RopeBridge02=StandardMesh(RopeBridge02)
ropeTower=StandardMesh(ropeTowerProxy)
ruin_stalingrad1_m1=StandardMesh(ruin_stalingrad1_m1)
ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)
ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)
Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)
Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)
ScurvyCastle=StandardMesh(ScurvyCastle)
shed_europe_s_m1=standardmesh(shed_europe_s_m1)
shipWreck01=StandardMesh(shipWreck01)
sightbill1_m1=StandardMesh(sightbill1_m1)
sightbill2_m1=StandardMesh(sightbill2_m1)
smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)
stalingrad1_m1=StandardMesh(stalingrad1_m1)
StnFortBld01=StandardMesh(StnFortBld01)
StnFortCourt=StandardMesh(StnFortCourt)
StnFortRampart=StandardMesh(StnFortRampart)
Stone_Hospital=StandardMesh(SmallHospital)
stonebridge_1_m1=StandardMesh(stonebridge_1_m1)
stonebridge_2_m1=StandardMesh(stonebridge_2_m1)
stonebridge_big_M1=StandardMesh(stonebridge_big_M1)
stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)
StoneBridgeGrate=StandardMesh(StoneBridgeGrate)
stonePlatform03=StandardMesh(stonePlatform03)
subhouse_5_m1=StandardMesh(subhouse_5_m1)
SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)
SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)
SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)
SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)
SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)
SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)
SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)
SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)
temple01=StandardMesh(temple01)
temple02=StandardMesh(temple02)
templeBase01=StandardMesh(templeBase01)
Tent1=StandardMesh(Tent1)
Tent2=StandardMesh(Tent2)
towropebridge=standardmesh(towropebridge)
WatchTower=StandardMesh(watch_tower)
[PROPS]
24pdr=StandardMesh(24pdr_Carraige)
8pdr_Barrel=StandardMesh(8pdr_Barrel)
8pdr_Carraige_Wreck=StandardMesh(8pdr_Carraige_Wreck)
8pdr_Carraige=StandardMesh(8pdr_Carraige)
8pdr_Crate=StandardMesh(8pdr_Crate)
8pdr_Proxy=StandardMesh(8pdr_Proxy)
8pdr_Turret=StandardMesh(8pdr_Turret)
8pdr_Wheel_Debris=StandardMesh(8pdr_Wheel_Debris)
8pdr_Wheel_F=StandardMesh(8pdr_Wheel_F)
8pdr_Wheel_L=StandardMesh(8pdr_Wheel_L)
8pdr_Wheel_R=StandardMesh(8pdr_Wheel_R)
8pdr=StandardMesh(8pdr_Proxy)
AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)
awning01=StandardMesh(awning01)
awning02=StandardMesh(awning02)
Bambrug_M1=StandardMesh(Bambrug_M1)
bell01Working=StandardMesh(bell01Working)
BellStocks=StandardMesh(BellStocks)
Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)
bfp_rum_barrel=StandardMesh(bfp_rum_barrel)
bfp_static_barrel=StandardMesh(barrel01)
BluePirate=StandardMesh(peglegBody)
bridgeropes01=standardmesh(bridgeropes01)
bTower_ladder10m=StandardMesh(bTower_ladder10m)
bTower_ladder20m=StandardMesh(bTower_ladder20m)
bTower_ladder30m=StandardMesh(bTower_ladder30m)
bTower01=StandardMesh(bTower01)
bTowerCatwalk01=StandardMesh(bTowerCatwalk01)
cabledrm_m1=StandardMesh(cabledrm_m1)
cavedecor=StandardMesh(cavedecor)
chest01=StandardMesh(chest01)
churcfence_m1=StandardMesh(churcfence_m1)
churcfencegate_m1=StandardMesh(churcfencegate_m1)
churcfencestop_m1=StandardMesh(churcfencestop_m1)
civiltable_m1=StandardMesh(civiltable_m1)
Cleaver=StandardMesh(Cleaver)
cliffrope_16m=StandardMesh(cliffRopeProxy_16m)
Debris_board01=StandardMesh(Debris_board01)
Debris02=StandardMesh(Debris02)
Deckchair=StandardMesh(Deckchair)
Dinghy_Davit=StandardMesh(Dinghy_Davit)
dingyoar=StandardMesh(dingyoar)
eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)
eu_cart_M1=StandardMesh(eu_cart_M1)
eu_church_M1=StandardMesh(eu_church_M1)
eu_fence_m1=StandardMesh(eu_fence_m1)
eu_lumber1_m1=StandardMesh(eu_lumber1_m1)
eu_lumber2_m1=StandardMesh(eu_lumber2_m1)
eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)
Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)
Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)
Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)
eu_watermill_m1=StandardMesh(eu_watermill_m1)
Eubarrel_M1=StandardMesh(Eubarrel_M1)
Eubed_M1=StandardMesh(Eubed_M1)
eubooksh_M1=StandardMesh(eubooksh_M1)
euchair_M1=StandardMesh(euchair_M1)
euchair02_M1=StandardMesh(euchair02_M1)
euchair03=StandardMesh(euchair03)
Eucloset_M1=StandardMesh(Eucloset_M1)
eupaint1_M1=StandardMesh(eupaint1_M1)
eupaint2_M1=StandardMesh(eupaint2_M1)
eupaint3_M1=StandardMesh(eupaint3_M1)
EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)
EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)
eutable_M1=StandardMesh(eutable_M1)
eutables_M1=StandardMesh(eutables_M1)
forestmap=StandardMesh(forestmap)
Fountain_M1=StandardMesh(Fountain_M1)
friCarpet1_m1=StandardMesh(AfriCarpet1_m1)
frwall_m1=StandardMesh(frwall_m1)
frwdoor_m1=StandardMesh(frwdoor_m1)
gallows01=StandardMesh(gallows01)
gnarled_tree=StandardMesh(gnarled_tree)
Grave_Coffin=StandardMesh(coffin)
Grave_Crypt=StandardMesh(crypt)
grog=StandardMesh(grog)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
hospital_sta1_m1=StandardMesh(hospital_sta1_m1)
hspbed_m1=StandardMesh(hspbed_m1)
knife=StandardMesh(knife)
ladder_10m_m1=StandardMesh(ladder_10m_m1)
ladder_20m_m1=StandardMesh(ladder_20m_m1)
ladder_5m_m1=StandardMesh(ladder_5m_m1)
Ladder_BellTowerBase01=StandardMesh(Ladder_BellTowerBase01)
Ladder_BellTowerHouse=StandardMesh(Ladder_BellTowerHouse)
ladder_PortWalla=StandardMesh(ladder_PortWalla)
Ladder_Rope_3m=StandardMesh(Ladder_Rope_3m)
lava_l=StandardMesh(laval)
lava_m=StandardMesh(lavam)
lavaRock01=StandardMesh(lavaRock01)
lavaRock02=StandardMesh(lavaRock02)
lavaRock03=StandardMesh(lavaRock03)
lavaRock04=StandardMesh(lavaRock04)
lava_s=StandardMesh(lavas)
lizardlunch=StandardMesh(lizardlunch)
logboard1x16=StandardMesh(logboard1x16)
logboard1x8=StandardMesh(logboard1x8)
memymini=StandardMesh(memymini)
milBed_m1=StandardMesh(milBed_m1)
milichair_m1=StandardMesh(milichair_m1)
mililocker_m1=StandardMesh(mililocker_m1)
militable_m1=StandardMesh(militable_m1)
Military_boxW3_M1=StandardMesh(Military_boxW3_M1)
MrCoconut=StandardMesh(MrCoconut)
old_sign=StandardMesh(oldsign)
Pachair_M1=StandardMesh(Pachair_M1)
Pacifbed_M1=StandardMesh(Pacifbed_M1)
pacificfurni1_m1=StandardMesh(pacificfurni1_m1)
Pacloset_M1=StandardMesh(Pacloset_M1)
Pajar1_M1=StandardMesh(Pajar1_M1)
PajarB_M1=StandardMesh(PajarB_M1)
Papaint_M1=StandardMesh(Papaint_M1)
Pascreen_M1=StandardMesh(Pascreen_M1)
Patable_M1=StandardMesh(Patable_M1)
piratedsign=StandardMesh(piratedsign)
Plank_10m_m1=StandardMesh(Plank_10m_m1)
Plank_6m_m1=StandardMesh(Plank_6m_m1)
Plank_8m_m1=StandardMesh(Plank_8m_m1)
PlateShelf_M1=StandardMesh(PlateShelf_M1)
plough_M1=StandardMesh(plough_M1)
Port_RepairSkel=StandardMesh(repairskeleton)
Port_Sign_Tavern=StandardMesh(TavernSign)
portablel_M1=StandardMesh(portablel_M1)
posters_am1_m1=StandardMesh(posters_am1_m1)
posters_am2_m1=StandardMesh(posters_am2_m1)
posters_am3_m1=StandardMesh(posters_am3_m1)
posters_br1_m1=StandardMesh(posters_br1_m1)
posters_br2_m1=StandardMesh(posters_br2_m1)
posters_br3_m1=StandardMesh(posters_br3_m1)
posters_fr1_m1=StandardMesh(posters_fr1_m1)
posters_fr2_m1=StandardMesh(posters_fr2_m1)
posters_fr3_m1=StandardMesh(posters_fr3_m1)
Prop_Barrel=StandardMesh(BBBarrel)
Prop_BarrelRampLong=StandardMesh(2piecesOwoodLong)
Prop_BarrelRampShort=StandardMesh(2piecesOwoodShort)
Prop_Board=StandardMesh(BBsign)
Prop_CannonBalls=StandardMesh(BBcannonBalls1)
Prop_CannonBalls2=StandardMesh(BBcannonBalls2)
Prop_Clawlift=StandardMesh(ClawLift)
Prop_Clothes=StandardMesh(BBclothes)
Prop_Clotheshanger=StandardMesh(BBClothesHanger1)
Prop_Crate=StandardMesh(BBCrate1)
Prop_Dirtbed=StandardMesh(dirtbed)
Prop_Fence=StandardMesh(BBFence1)
Prop_FenceLong=StandardMesh(FenceLong)
Prop_FenceShort=StandardMesh(FenceShort)
Prop_Pole=StandardMesh(BBpole1)
Prop_PoleHanger=StandardMesh(BBhangingPole)
Prop_RampLong=StandardMesh(ramp6m)
Prop_RampShort=StandardMesh(ramp3m)
Prop_Rope=StandardMesh(BBrope1)
Prop_Rope2=StandardMesh(BBrope2)
Prop_Rope3=StandardMesh(BBrope3)
Prop_Rope4=StandardMesh(BBrope4)
repport_box1_m1=StandardMesh(repport_box1_m1)
repport_tan1_m1=StandardMesh(repport_tan1_m1)
repport_tun1_M1=StandardMesh(repport_tun1_M1)
rock1=StandardMesh(bbrock1)
rock2=StandardMesh(bbrock2)
rock3=StandardMesh(bbrock3)
rock4=StandardMesh(bbrock4)
rock5=StandardMesh(bbrock5)
RockSmall1=StandardMesh(bbsrock1)
RockSmall2=StandardMesh(bbsrock2)
RockSmall3=StandardMesh(bbsrock3)
RockSmall4=StandardMesh(bbsrock4)
RockSmall5=StandardMesh(bbsrock5)
rubble01_m1=standardmesh(rubble01_m1)
rubble02_m1=standardmesh(rubble02_m1)
rubble03_m1=standardmesh(rubble03_m1)
runabout_down=StandardMesh(runabout_down)
sandbag_2m_m1=StandardMesh(sandbag_2m_m1)
sandbagi_m1=StandardMesh(sandbagi_m1)
sandbagl_m1=StandardMesh(sandbagl_m1)
sandbagL2_M1=StandardMesh(sandbagL2_M1)
sandbagu_m1=StandardMesh(sandbagu_m1)
Sharkfrenzy=StandardMesh(Sharkfin_m1)
sidewalkc_m1=StandardMesh(sidewalkc_m1)
sidewalkI_m1=StandardMesh(sidewalkI_m1)
sidewalkl_m1=StandardMesh(sidewalkl_m1)
sidewalkl2_m1=StandardMesh(sidewalkl2_m1)
Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)
Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)
Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)
Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)
signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)
signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)
signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)
signs_Rus1_m1=StandardMesh(signs_Rus1_m1)
signs_Rus2_m1=StandardMesh(signs_Rus2_m1)
signs_Rus3_m1=StandardMesh(signs_Rus3_m1)
signs_Rus4_m1=StandardMesh(signs_Rus4_m1)
skullclanGhostBody=StandardMesh(skullclanGhostBody)
stebarbwire_m1=StandardMesh(stebarbwire_m1)
stebarbwire2_m1=StandardMesh(stebarbwire2_m1)
stebarrel1_m1=StandardMesh(stebarrel1_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
steplank1_m1=StandardMesh(steplank1_m1)
steshelf_m1=StandardMesh(steshelf_m1)
stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)
stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)
Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)
Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)
Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)
Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)
stove_eu_m1=StandardMesh(stove_eu_m1)
T_Stone1_m1=StandardMesh(T_Stone1_m1)
T_Stone2_m1=StandardMesh(T_Stone2_m1)
T_Stone3_m1=StandardMesh(T_Stone3_m1)
T_Stone4_m1=StandardMesh(T_Stone4_m1)
tombstone_easter=StandardMesh(tombstone_easter)
tombstone1_lies=StandardMesh(tombstone1_lies)
tombstone1_mem=StandardMesh(tombstone1_mem)
tombstone1_rip=StandardMesh(tombstone1_rip)
tombstone2_lies=StandardMesh(tombstone2_lies)
tombstone2_mem=StandardMesh(tombstone2_mem)
tombstone2_rip=StandardMesh(tombstone2_rip)
tombstone3_lies=StandardMesh(tombstone3_lies)
tombstone3_mem=StandardMesh(tombstone3_mem)
tombstone3_rip=StandardMesh(tombstone3_rip)
Umbrella01=StandardMesh(Umbrella01)
volcanoSmoke01=StandardMesh(smokeProxy)
well_eu_M1=StandardMesh(well_eu_M1)
wheelbarrow_M1=StandardMesh(wheelbarrow_M1)
whetstone_M1=StandardMesh(whetstone_M1)
Window_m1=StandardMesh(windowWhole_M1)
woodLadder_2m=StandardMesh(woodLadder_2m)
Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)
woodLadder_4m=StandardMesh(woodLadder_4m)
[VEGETATION]
Afri_bush1_M1=TreeMesh(Afri_bush1_M1)
Afri_bush10_M1=TreeMesh(Afri_bush10_M1)
Afri_bush11_M1=TreeMesh(Afri_bush11_M1)
Afri_bush2_M1=TreeMesh(Afri_bush2_M1)
Afri_bush3_M1=TreeMesh(Afri_bush3_M1)
Afri_bush4_M1=TreeMesh(Afri_bush4_M1)
Afri_bush5_M1=TreeMesh(Afri_bush5_M1)
Afri_bush6_M1=TreeMesh(Afri_bush6_M1)
Afri_bush7_M1=TreeMesh(Afri_bush7_M1)
Afri_bush8_M1=TreeMesh(Afri_bush8_M1)
Afri_bush9_M1=TreeMesh(Afri_bush9_M1)
Afri_tree1_M1=TreeMesh(Afri_tree1_M1)
Afri_tree2_M1=TreeMesh(Afri_tree2_M1)
Afri_tree3_M1=TreeMesh(Afri_tree3_M1)
Afri_tree4_M1=TreeMesh(Afri_tree4_M1)
Afri_tree5_M1=TreeMesh(Afri_tree5_M1)
Afri_tree6_M1=TreeMesh(Afri_tree6_M1)
Afri_tree7_M1=TreeMesh(Afri_tree7_M1)
Afri_tree8_M1=TreeMesh(Afri_tree8_M1)
Afri_tree9_M1=TreeMesh(Afri_tree9_M1)
Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)
Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)
Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)
Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)
djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)
djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)
EU_asp1_M1=TreeMesh(EU_asp1_M1)
EU_asp2_M1=TreeMesh(EU_asp2_M1)
EU_asp3_M1=TreeMesh(EU_asp3_M1)
EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)
EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)
EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)
EU_pine1_M1=TreeMesh(EU_pine1_M1)
EU_pine2_M1=TreeMesh(EU_pine2_M1)
EU_pine3_M1=TreeMesh(EU_pine3_M1)
EU_pine4_M1=TreeMesh(EU_pine4_M1)
EU_pine5_M1=TreeMesh(EU_pine5_M1)
EU_pine6_M1=TreeMesh(EU_pine6_M1)
EU_pine7_M1=TreeMesh(EU_pine7_M1)
EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)
EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)
EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)
EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)
EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)
FERNBIG_M1=TreeMesh(FERNBIG_M1)
FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)
FERNSMAL_M1=TreeMesh(FERNSMAL_M1)
grass=StandardMesh(grass)
Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)
Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)
Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)
Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)
Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)
Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)
Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)
Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)
Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)
Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)
Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)
Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)
Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)
Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)
Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)
Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)
Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)
Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)
Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)
Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)
Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)
Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)
Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)
Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)
Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)
Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)
Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)
Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)
Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)
Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)
Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)
Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)
Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)
Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)
Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)
Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)
Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)
Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)
Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)
Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)
Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)
Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)
Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)
Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)
Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)
Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)
Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)
Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)
Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)
Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)
Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)
Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)
Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)
Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)
Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)
PALMHIGH_M1=TreeMesh(PALMHIGH_M1)
Palmshort_m1=TreeMesh(Palmshort_m1)
[VEHICLES_LAND]
10pdr_Tower=StandardMesh(10pdr_Tower)
12pdr_Tower=StandardMesh(12pdr_Tower)
8pdr=StandardMesh(8pdr_Proxy)
ammoKegs=StandardMesh(ammoKegs)
balloonlauncher01=StandardMesh(balloonlauncher01)
balloonlauncher01Single=StandardMesh(balloonlauncher01)
bTunnelExit01=StandardMesh(rTunnelExit01)
bTunnelExit01=StandardMesh(rTunnelExit01)
cottage01_BlueSpawn=StandardMesh(cottage01)
cottage01_RedSpawn=StandardMesh(cottage01)
DestPortWallA10x20=StandardMesh(PortWallA10x20)
DestPortWallA20x20=StandardMesh(PortWallA20x20)
DestPortWallA40x20=StandardMesh(PortWallA40x20)
fort_destwall=StandardMesh(fort_destwall)
Gate01=StandardMesh(Gate01_Proxy)
komodo_dragon=StandardMesh(KdTemplate)
LogGate01=StandardMesh(LogGate01)
rTunnelExit01=StandardMesh(rTunnelExit01)
StoneBridgeGrate=StandardMesh(StoneBridgeGrate)
[VEHICLES_SEA]
Black_Dolphin=StandardMesh(rGalleonProxy)
Blue_Privateer=StandardMesh(BluePrivateerHull)
BlueBrig=StandardMesh(BlueBrig_Hull)
BlueCutter=StandardMesh(Blue_Cutter_Hull)
blueGalleon=StandardMesh(bGalleonProxy)
blueSloop=StandardMesh(BlueSloop_Hull)
dinghy=StandardMesh(dingy)
floatingBarrel=standardmesh(barrel01)
gnat=StandardMesh(gnat)
Mosquito=StandardMesh(Mosquito_Hull)
Putrid_Porpoise=StandardMesh(bGalleonProxy)
RedCutter=StandardMesh(Red_Cutter_Hull)
red_Privateer=StandardMesh(RedPrivateerHull)
RedBrig=StandardMesh(RedBrig_hull)
redGalleon=StandardMesh(rGalleonProxy)
redSloop=StandardMesh(RedSloop_Hull)
Runabout=StandardMesh(runabout)
turtle=standardmesh(turtle_hull)
[STATIONARY_WEAPONS]
24pdr=StandardMesh(24pdr_carraige)
ammoKegs=StandardMesh(ammoKegs)
Balloon_Buster=StandardMesh(Balloon_Buster_Base)
falconet=StandardMesh(falconetProxy)
fCannon01=StandardMesh(fCannon01_Proxy)
fortress_cannon=standardmesh(fCannon01_Proxy)
grenadeMortar=StandardMesh(grenadeMortar_proxy)
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_________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 1:03 am Post subject: |
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Pirates.cfg files
Code: | [Editor Paths]
GamePath=C:\Program Files\EA Games\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\Pirates\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=pirates.lst
rem OpenMODArchive=Mods\CTX\Archives\objects.rfa
rem OpenMODArchive=Mods\CTX\Archives\StandardMesh.rfa
rem OpenMODArchive=Mods\CTX\Archives\texture.rfa
OpenMODArchive=Mods\pirates\Archives\objects.rfa
OpenMODArchive=Mods\pirates\Archives\StandardMesh.rfa
OpenMODArchive=Mods\pirates\Archives\texture.rfa
[Defaults]
LevelName=CTXMyLevel
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=40
AlternativePath=Texture/Pacific
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5
[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia
[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF
[Skies]
// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change
those values
Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41
Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944
Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46
Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76
Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49
Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251
Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805
Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696
Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715
Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41
Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810
Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305
Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234
Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816
[Teams]
// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// then there should be exactly 5 kit names following.
Team=RedPirate/AnimatedJapFlag/RedPirate
TeamBase=JPBase
TeamKit=RedPirate_Scout
TeamKit=RedPirate_Assault
TeamKit=RedPirate_AT
TeamKit=RedPirate_Medic
TeamKit=RedPirate_Engineer
Team=BluePirate/AnimatedUsFlag/BluePirate
TeamBase=USBase
TeamKit=BluePirate_Scout
TeamKit=BluePirate_Assault
TeamKit=BluePirate_AT
TeamKit=BluePirate_Medic
TeamKit=BluePirate_Engineer
[END] |
_________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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Messy RecipeEl Gran Capitán  Joined: 13 Mar 2005 Location: Inter Veritates
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Posted: Thu Jun 22, 2006 1:17 am Post subject: |
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The WaterDoor01 fucked it up because the entries should be in the format ObjectName=StandardMesh(ModelName), that one was lacking StandardMesh() and just had waterDoor01=waterDoor01. _________________
ABC News wrote: | Birds can disable planes, Ostrom said, by flying into the engines and shutting them down. |
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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 1:21 am Post subject: |
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Hmm... well I fixed it to be like that and it's still broken. So there must be something else. _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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BrutusBuffNerd   Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 7:41 am Post subject: |
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I should be on this evening. For some reason, whatever was posted at bfpevents was hosed. I have been sending people files since that was posted.
I will send you the BC files tonight. _________________
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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 11:06 am Post subject: |
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What time will you be on? I can pretty much guarentee that I'll be on at Midnight. Anything before that is possible but it all depends on how fast I clean. _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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GotMilk?ShaniquaJoined: 13 Mar 2005 Location: TN
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Posted: Thu Jun 22, 2006 11:16 am Post subject: |
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Quote: | And GG Milk for leaving meh hanging on xfire. |
My power went out, what now biatch?
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Stealth▲RAWR TRIANGLE RAWR▲  Joined: 13 Mar 2005
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Posted: Thu Jun 22, 2006 2:10 pm Post subject: |
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Surrrrre xP
Actually, it's alright. I can wait another day to fix all the crap in Timberment that we tested.
How was that map btw? Do you think it has some potential? _________________ Motherfucking Triangles! Being all three sided n' shit, who do they think they are?!
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BrutusBuffNerd   Joined: 13 Mar 2005
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Posted: Fri Jun 23, 2006 2:32 am Post subject: |
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Sorry man. I got on at 3am.
Milk has the latest files too. _________________
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GotMilk?ShaniquaJoined: 13 Mar 2005 Location: TN
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Posted: Fri Jun 23, 2006 12:29 pm Post subject: |
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Yea, and I gave him mine, and they still didn't work.
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FrontpageUber Dick Wad Joined: 28 Jul 2005
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Posted: Fri Jun 23, 2006 12:44 pm Post subject: |
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be sure to use bc 2.1 the files also dont work for me with 2.0
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xsupermageElite  Joined: 14 Feb 2025
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Posted: Fri Mar 21, 2025 1:12 pm Post subject: |
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xsupermageElite  Joined: 14 Feb 2025
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Posted: Fri Apr 18, 2025 2:56 pm Post subject: |
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