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MOre BF2 patch fixes upcoming

 
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K9 Carlos
Old Fart
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Joined: 13 Mar 2005
Location: Behind You
PostPosted: Sun Jan 22, 2006 1:08 pm 
Post subject: MOre BF2 patch fixes upcoming
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Listen up Soldiers!

By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place.

Here's a list of additional items to look for in version 1.2:

* UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
* Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
* Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.

I’d also like to take this opportunity to clarify some confusion stemming from our updates.

The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.

The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.

Hope that clears up some of questions you’ve all been asking.
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SupaFly wrote:
barreling axe is like throwing a hot dog down a hallway these days


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I didn't say it was your fault, I said I was going to blame you.


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firefox_71
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Joined: 16 Mar 2005
Location: D/FW
PostPosted: Sun Jan 22, 2006 1:16 pm 
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They booster maps run as regular maps is all well and good, but this ain't Half-Life, you can't download the map from the server if you don't have it. Am i to purchase the booster pack for my server and then put all the maps up on my website so everyone can download them? That's what will happen if this is the way it works Wink

if I know EA, there will be something that prevents that Rolling Eyes
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Sun Jan 22, 2006 2:32 pm 
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firefox_71 wrote:
They booster maps run as regular maps is all well and good, but this ain't Half-Life, you can't download the map from the server if you don't have it. Am i to purchase the booster pack for my server and then put all the maps up on my website so everyone can download them? That's what will happen if this is the way it works Wink

if I know EA, there will be something that prevents that Rolling Eyes


You would also have to host the whole booster pack.
There is extra content in those maps, vehichles, buildings...
So you can't run them by simply having those maps.

But here comes the problems. If you don't have the booster pack and the server has it on map rotation, you disconnect every time the map comes. Can be REALLY annoing to get on server and few mins later disconnect from it.
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firefox_71
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Joined: 16 Mar 2005
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PostPosted: Sun Jan 22, 2006 3:01 pm 
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that is exactly what I'm talking about, if you don't have the map, you're SOL
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theboomboom
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Joined: 13 Mar 2005
Location: Denver
PostPosted: Sun Jan 22, 2006 4:30 pm 
Post subject: Re: MOre BF2 patch fixes upcoming
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K9 Carlos wrote:

* UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.


I sense lag
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Raed
Stoned Angry Gamer


Joined: 29 Mar 2005
PostPosted: Sun Jan 22, 2006 5:18 pm 
Post subject: Re: MOre BF2 patch fixes upcoming
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theboomboom wrote:

I sense lag


I don't think EA sells lag. Wink
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Comradekil
Helmsman
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Joined: 19 Mar 2005
Location: i think im in Siberia
PostPosted: Sun Jan 22, 2006 8:09 pm 
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what it shows the drone flying over head?
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SupaFly
Gunner Fan Club President
Gunner Fan Club President


Joined: 13 Mar 2005
Location: sunnydale mental institution (for the mentally unstable) ((like me)) (((supa)))
PostPosted: Sun Jan 22, 2006 9:41 pm 
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yeah, there are alreay vids on it, it can be shot down too
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RK-Mara
Uber Dick Wad


Joined: 14 Mar 2005
Location: Finland
PostPosted: Mon Jan 23, 2006 7:16 am 
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Omg if u cant shoot anymore while jumping i cant use DAO-12 anymore Sad
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Tue Jan 24, 2006 2:58 am 
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firefox_71 wrote:
that is exactly what I'm talking about, if you don't have the map, you're SOL

QFE in otherwards buy our update or die bitches....
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K9 Carlos
Old Fart
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Joined: 13 Mar 2005
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PostPosted: Tue Jan 24, 2006 8:20 am 
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As long as my PC handles the update better than it does SF.
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-=|CT|=- K9 Carlos

SupaFly wrote:
barreling axe is like throwing a hot dog down a hallway these days


Quote:
I didn't say it was your fault, I said I was going to blame you.


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firefox_71
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Joined: 16 Mar 2005
Location: D/FW
PostPosted: Tue Jan 24, 2006 3:49 pm 
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did you try any of those tweaks I linked to ? Also, have you tried turning of shadows and dynamic lighting? drop the resolution to 800X600@60?
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K9 Carlos
Old Fart
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Joined: 13 Mar 2005
Location: Behind You
PostPosted: Tue Jan 24, 2006 4:17 pm 
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firefox_71 wrote:
did you try any of those tweaks I linked to ? Also, have you tried turning of shadows and dynamic lighting? drop the resolution to 800X600@60?



Ya know, come to think of it, I did the tweaks for vanilla but haven't tried for SF. Need to do that.
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-=|CT|=- K9 Carlos

SupaFly wrote:
barreling axe is like throwing a hot dog down a hallway these days


Quote:
I didn't say it was your fault, I said I was going to blame you.


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SupaFly
Gunner Fan Club President
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Joined: 13 Mar 2005
Location: sunnydale mental institution (for the mentally unstable) ((like me)) (((supa)))
PostPosted: Tue Jan 31, 2006 4:43 pm 
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Quote:
Hello everyone.

As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

The following issues were addressed:

- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.

And finally…

- The Red/Blue nametag bug has been addressed

Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

We’re excited about being able to release 1.2 very soon and hope you all are too.

All the best,
AJ Marini


well spank my ass & call me charlie... looks like they might do something right (yeah, waiting longer is a pain in the ass, but now maybe ill make master sgt before the patch (my goal was to make gunny & has LONG passed)
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ChrisT
John Jameson
<font color=#50C5FF><b>John Jameson</b></font>


Joined: 16 Mar 2005
PostPosted: Tue Jan 31, 2006 6:12 pm 
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Meh stupid lamers, least they got the stinking red name fixed, I still think picking up equipment is retarted, since you can just do mines w/ a wrench.

They should just make it to where c4 is explodable. Also longer Grenade throws? Dear lord nade spam is g2 be ridiculous.
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