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Red Orchestra: Heroes of Stalingrad
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Fri Aug 19, 2011 1:47 am 
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Umm... what? Did I say something stupid?
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Fri Aug 19, 2011 8:18 am 
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I replied but it didn't register the text.

RO is like BF, but more towards realism. Both have vehicles and control gameplay. RO is more refined on this part tho. while BFs gameplay turns into homo circles where people capture everywhere on the map, ROs gameplay is more focused. You usually have two close areas to capture and once that it is done those areas are locked down and game progress into other parts of the map. Something like assault type of gameplay, but much bigger areas and flanking options.

There is also two new gametypes lockdown and campaign. Campaign works as a big warfare thing where each map/province changes something to the whole war. Don't know much about this one. Lockdown is like Counter Strike combined with RO/BF, your team spawn as an assault wave and your objective is to capture locations and once you succeed you will progress into new objective.

While RO is realistic it isn't something like Arma, it's much more faster and intense. In this game killing people is really achievement for the first time players, but once you learn it the game can start to feel really fast paced(when you start you might feel the gameplay is a bit slow, but that's mostly new comers mistake as this game takes some time to learn = adds some depth to the game).

I don't know...it has active modding scene and devs add tons of free stuff along the way(RO1 has got something like twise the amount of content when it was first released, which wasn't that short of content either). You can change the game anyway you want. Right now there are 50-70 player servers in RO/DH(mod) and those are more into bigger maps and longer games. You can easily see the difference once you jump off from vanilla RO into these mods or bigger maps, so there are many option for different preferences.

I had a better post it I lost it Sad

Yeah...so buy it!
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2shoes
1337 CT badass bow
1337 CT badass bow


Joined: 15 Mar 2005
Location: back in florida FTW
PostPosted: Fri Aug 19, 2011 10:02 am 
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i will say one thing they made the controls clunky shit you need like iron sight set default to half way across the keyboard
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...if pirates stays on bf1942 i'd hate to see the community grow even smaller, but i know i'll always be around and i hope the rest of you will too!


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This mod is rightfully ours, and fuck everyone that stands in our way.


fair winds and following seas, lil shoes 8/3/94-6/23/09
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Fri Aug 19, 2011 11:08 am 
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2shoes wrote:
i will say one thing they made the controls clunky shit you need like iron sight set default to half way across the keyboard


Just buy a mouse with 4 keys. I have my second useless key set to iron sight. But we haven't played RO2 yet, I'm waiting fot the beta starting next week.
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Fri Aug 19, 2011 1:35 pm 
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Hmm, sounds interesting. I've been wanting to get into a fps and RO has always peaked my interest.

One last question, Although the game is RO: Stalingrad, the screenshots suggest that there's some tropical maps of other places too. So I'm assuming that there are at least multiplayer maps with a broader range of terrain than just Stalingrad.

However, will there be any type of planes? Or will this just be a Ground and Infantry style of game?
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Hirmuinen
CT Certified Sales Rep.


Joined: 16 Mar 2005
Location: Finland
PostPosted: Fri Aug 19, 2011 3:01 pm 
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Stealth wrote:
Hmm, sounds interesting. I've been wanting to get into a fps and RO has always peaked my interest.

One last question, Although the game is RO: Stalingrad, the screenshots suggest that there's some tropical maps of other places too. So I'm assuming that there are at least multiplayer maps with a broader range of terrain than just Stalingrad.

However, will there be any type of planes? Or will this just be a Ground and Infantry style of game?


It's the pacific dlc or mod, they haven't decided yet. TWI(guys behind RO and KF), have chosen the path to support competely mod devs with RO2 and Pacific game is the first one to show off. If it's good enough and feel like it's worthy enough to charge for(they will be helping to make it into final release) it will be an small fee expansion(this will not be another shit baiting CoD map pack but an additional and updating expansion pack). TWI won't screw up your money.

There won't be planes that you can control. It's all about ground forces.
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Fri Aug 19, 2011 6:15 pm 
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Well damn, it sounded about damn near perfect except the fact that it has no planes. =( It doesn't rule out the game of it's high potential, but it certainly would limit modding unless modders can add aircraft themselves somehow.

I've always felt the planes in that era were slow and bulky and were far less dominate than say that of modern air warfare. Would have been nice to have.
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massive
Captain Ass Kicking Asshole


Joined: 13 Mar 2005
Location: at Des'
PostPosted: Fri Aug 19, 2011 7:58 pm 
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Stealth wrote:
I've always felt the planes in that era were slow and bulky and were far less dominate than say that of modern air warfare. Would have been nice to have.

Slow and bulky for their time - but shit they dominated. Hell most of the war in the Pacific was decided by the aircraft and the aircraft delivery systems (i.e. carriers)
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I'm offended that a zombie holocaust isn't on the list. It would be terrifying, sure, but it would be pretty sweet if you think about it.
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Sat Aug 20, 2011 2:52 am 
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I'm merely saddened by their lack of inclusion in RO. Because I agree, to feel the war in the Pacific, you need the aircraft.

However with domination, I was referring to in BF42 where you actually stood some kind of chance against air due to it's slow nature. Unlike Desert Combat, where you were raped before you even saw it.
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Hirmuinen
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Joined: 16 Mar 2005
Location: Finland
PostPosted: Sat Aug 20, 2011 3:15 am 
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Stealth
▲RAWR TRIANGLE RAWR▲


Joined: 13 Mar 2005
PostPosted: Sat Aug 20, 2011 3:35 am 
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Awesome, you keep adding more pics.

Fucking Gorgeous.
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Messy Recipe
El Gran Capitán
<b>El Gran Capitán</b>


Joined: 13 Mar 2005
Location: Inter Veritates
PostPosted: Sat Aug 20, 2011 5:52 pm 
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Shit, that looks awesome. Question on the gameplay though: What exactly is it that occurs that makes it seem faster paced later? I've read a lot of things about the original that do indicate it seems slower--- do you eventually pick up where to go / what to do to get into action faster?
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massive
Captain Ass Kicking Asshole


Joined: 13 Mar 2005
Location: at Des'
PostPosted: Sun Aug 21, 2011 5:24 pm 
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Stealth wrote:
I'm merely saddened by their lack of inclusion in RO. Because I agree, to feel the war in the Pacific, you need the aircraft.

However with domination, I was referring to in BF42 where you actually stood some kind of chance against air due to it's slow nature. Unlike Desert Combat, where you were raped before you even saw it.


ahhhh DC - brings a tear to my eye. Sweet, sweet hours lost to round after round of CTF....miss my apache.
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Vlad Piranha wrote:
I'm offended that a zombie holocaust isn't on the list. It would be terrifying, sure, but it would be pretty sweet if you think about it.
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Hirmuinen
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Joined: 16 Mar 2005
Location: Finland
PostPosted: Tue Aug 23, 2011 7:59 am 
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USAF 777 wrote:
Shit, that looks awesome. Question on the gameplay though: What exactly is it that occurs that makes it seem faster paced later? I've read a lot of things about the original that do indicate it seems slower--- do you eventually pick up where to go / what to do to get into action faster?


You get better at it. You react faster and aim better, which makes the game faster. You can camp and wait for your opponent but most of the time that's not really good tactic if you are attacking or defending, because good players will just pop and shoot you if you stay on the same spot. I think it will become even more dynamic in RO2 because it has bullet penetration, so you can't stay behind some wooden objective or window.

Besides scoring kills in this game is a lot more satisfying than most of the other games. It's not just some luck shot that you made and it hit someones over sized hitbox, it takes some practice and good aim to shoot people in this game, something like in BFPirates(gunplay is better than in BFs tho.).




New HD trailer showing some of the action: http://www.gametrailers.com/video/exclusive-gameplay-red-orchestra/719542
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Hirmuinen
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Joined: 16 Mar 2005
Location: Finland
PostPosted: Wed Aug 24, 2011 9:01 am 
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Game can be pre-ordered here with 15% discount: http://www.greenmangaming.com/games/action/red-orchestra-2-heroes-of-stalingrad/

Plus you get extra 20% off using this code: 20SUM-MERSA-VINGS


Game is steamworks so still needs it to run.
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