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Diablo III Patch 2.0.1 and Forward

 
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Eugene
Sleepuls


Joined: 30 Jun 2011
PostPosted: Mon Feb 24, 2014 10:56 am 
Post subject: Diablo III Patch 2.0.1 and Forward
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Like some of you I played Diablo III upon release and soon got tired of it and it's terrible loot system of no upgrades. I would come back every odd patch and try out the new paragon system (essentially 100 more levels), new legendary system, etc.

Either this week or next week the Diablo III server will be hit with Patch 2.0.1 or the pre-expansion patch for Reaper of Souls which bring with it a Skill Overhaul, Loot 2.0, Paragon 2.0 (Sharegon), and difficulty system revamp which will all lead to the expansion and many more goodies for us. So the question of the hour is: Should I give diablo a 275th chance?

Are you looking for Diablo II with updated graphics? If so, no. It isn't that game. Diablo II has a strong following still, but you can also check out Path of Exile.

Are you looking for a good time playing a game you once thought to be terrible? FUCK YEAH you should play.

Before I get into the positive changes, I would be biased if I did not list the negatives for the 2.0 patch (and I will do so separately for the ROS)


    All Legendaries post 2.0 are Bind on Account
    All Gold is Bind on Account
    Loot 2.0 and Group stacking


I will go more into the last one when I come around to Loot 2.0.

So upon logging in to Patch 2.0 either on live server or Public Test Realm if you want to play a bit early you will find that many of your skills have changed. Blizzard broke many popular builds. They also broke singular abilities due to them being strictly better than other choices. Some of these I agree with, and other I do not. However this has opened the floor for many new builds as my Wizard no longer relies on the Critical Mass passive to keep my defensive abilities on a 0 sec CD, and it suddenly require more thought to play than spamming QWER with Mouse 1. It is a much needed breath of fresh air as I am now having fun playing around with builds constantly. Blizzard also removed the nephelim valor system and you can now switch abilities at will without having to regrab your 5-stacks.

The paragon system has also been redone to be Account Bound which means you no longer have an incentive to only play one character. You now get one point per level towards one of four tabs (so at level 4 you have 1 point each per tab, level 5 gives 2 to tab 1 and the rest remain the same and so on). In these tabs you can put points into movement speed, your primary stat, All Resist, gold find, life on hint, resource reduction, attack speed, and more. I feel it is a more interesting system and it makes leveling character easier(and it scales with character level for life on hint and stats like that). Blizzard also reduced the amount of exp needed to level to the next paragon but got rid of the cap (there is a soft cap of 800 to have 50 points in every stat across all 4 tabs, but after that you get to choose main stat or vitality).

Now Loot 2.0 or smart-loot is set so that 9/10 pieces that drop will be catered towards you (no more barb weapons with intel and dex), with 1/10 being catered towards another class. Not everything will be an upgrade but you will find more loot you can use. Furthermore some stats cannot be rolled together anymore (all resist or single resist per item now, but the lowest roll for each has been altered), also gone are the days of stacking the Trinity of Attack Speed, Crit Damage, and Crit Chance. Due to the revamp of skill systems you may find yourself stacking elemental damage instead. This is also due to the new legendary revamp. Blizzard promised us that legendaries will change how you play the game, I was skeptical at first but I did find it to be true. You may still find legendaries that have no special effect, or a fun gimmicky effect that is very specific. But you may also find a pair of legendary pants that decrease your damage by 21% when standing still and increase by 23% when moving, or a monk-head piece that shoots out a fireball when you lashing tail kick for 438% weapon damage as fire (fire % damage increase the damage). The idea is that no two people will have the same build as there will be many more options, and I am not alone in my belief that they have succeeded. Now the downfall of the system is that while legendaries are account bound you still have a 2-hour window to trade them to anyone in your party when they dropped, which means that people stack their group with their class to increase the chance of a gear drop that they can use.

Blizzard has also redone the difficulty system. Gone are the days of Normal-Nightmare-Hell-Inferno. Now the game scales to your level and difficulty levels increase damage and health of the monsters in return for giving you more gold, exp, and on torment difficulty and up act and difficulty specific legendaries. It is a system I enjoy much more as I do not have to beat the game 2.3 times on MP10 in order to reach 60 and then struggle through the rest of the game as a 60 bored out of mind at the lack of gear and challenge.

To summarize patch 2.0.1:

The Bad
    All Legendaries post 2.0 are Bind on Account
    All Gold is Bind on Account
    Loot 2.0 and Group stacking


The Good

    New Paragon System
    Loot 2.0 is awesome
    New difficulty system makes leveling more fun and lets you play how you want.
    Diverse skills=diverse builds
    Build-changing Legendaries


On March 25th, Reaper of Souls will drop and while it is very similar to patch 2.0.1 it comes with five very big changes:

    The Crusader Class
    Act IV
    Bounties and Adventure Mode
    Reforge of items
    Cap increase to level 70.


The Crusader Class is a paladin-esque class utilizing a shield playstyle. They can be played as a close range damage dealer or a mid-range damage dealer. They have some abilities that heal, but this is all you need to know: They can ride a fucking horse.

Act IV is the next act of Diablo III, it will be focused on the old Angel of Wisdom gone Goth as he reaps his way through Sanctuary killing man, demon, and holy being alike. We stab him till he stops moving.

Bounties and Adventure mode is a non-campaign way of playing the game. They allow you access to the whole map and mini-quests per act. Finish all the mini-quests and you get a special item. They are the most popular change as it lets you play vs diverse mobs without running and resetting the same quest over and over.

In Diablo III Reaper of Souls you can pay a fee to re-roll an item affix on an item. Don't like reduced level requirment 30? Reroll it to a random affix that the item can roll. It also works on Primary Stats (meaning you can reroll int to str to dex). You don't get to choose and it is a gamble so money is key.

The level cap is increased to 70 and we all get one new skill and some runes for it.

Blizzard has also said that the want to include ladders at some point post-release, and devs have hinted very strongly that it will be included in various let's play interviews.

So to sum it up: It isn't Diablo II, but it is a hell of a lot better than Diablo III on release. I personally am looking forward to this game as it makes me want to play Diablo III to try out new builds, find new cool legendaries, and have fun with a game I love to hate and hate to love.

TL;DR: Read the damn thing.

(This article was written while listening to this: http://www.youtube.com/watch?v=mqvXg3RTARQ)
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Nugget
Hax0r
Hax0r


Joined: 13 Mar 2005
Location: with yarrr wench
PostPosted: Mon Feb 24, 2014 7:12 pm 
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Hopefully this will make up for the past. Looking forward to Loot 2.0 and RoS.
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BarytaQ
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Commodore


Joined: 20 Oct 2011
PostPosted: Tue Feb 25, 2014 10:41 am 
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The closer it is to D2 the better in my opinion. That game was pretttty much my middle school years.
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